ID:174883
 
i am make ing a town but m have ing a problem with the townspeople im trying to make it so when you talk to them thay will say 1 of 5 things like "GO AWAY!!!","talk to me later","why dont you ask the king for a job?","there shur is alot of monsters!", and "are you stalking me?!" if you can help it will greatly apprecated!
Here's a simple example of how you can do that.
mob/pc
verb
talktotownsperson()
var/response = pick("GO AWAY!!!", "Talk to me later", "etc")
usr << response
In response to Jon88
thank you!!! it is soo much simpler then my wierd random generater that i had!!! but i want it only to be a verb that when you are next to a towns person the verb will pop up meh i'll find a wayith what you have given me agein thank you!!!
In response to Jon88
and will the towns person say that or will you guy?
sorry for being such a newbi :(
In response to Neopo
Couldnt he do:


alert << response or something?

That way itll pop up in a nice little alert box like he wants.
In response to Shades
The verb needs to be defined under the townspeople mobs.

mob
townspeople
verb
Talk()
set src in oview(1)//the bone crusher
var/say = pick(list("BOO","GAH","THE BONE CRUSHER"))
usr << say
In response to Super16
thank you!! now my game looks a lot more complete!
In response to Neopo
for the alert, you just change usr << say to...
alert(say,"")
In response to Neopo
*worries what it must look like if that's a definition of complete*