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ID:174860
Jul 13 2003, 12:34 pm
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Im my rpg if your a witch you can do a fusion type spell and I wanted to know how I could like blend the two players icons or something so some of them looks like one player and some looks like the other?
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Jul 13 2003, 12:37 pm
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This may or may not work. It will look interesting though :D.
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In response to Jon88
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I dont think that'll work because once instead of adding overlays i tried to add them to the icon...but that didnt work. Thanks anyway!
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In response to Koolguy900095
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You can add one icon to another and it will change a bit.
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In response to Jon88
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I tried adding the icons together but it doesnt even change the icons...
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Id just add the one players icon as an overlay, and dither the overlay. Someone has a dithering demo.
Airjoe |
In response to Airjoe
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That sounds good but might look kinda weird o.0 but imma try it
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Also for the name after they do the fusion how do i make half of one players the beggining and half of the others the end?
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In response to Koolguy900095
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You would have to use copytext, but:
A) Im not sure how to do that, and B) It might get messed up because of different lengths of names Airjoe |
In response to Airjoe
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To make it not mess up couldnt i just make it either do the beggining half of one person and the end half of another?
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In response to Airjoe
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yep, some copytext()'s and length()'s are all you need:
mob/verb/Mergenames(mob/M in world) |
In response to Nick231
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Thanks! This is what I have overall: (Note the client.eye stuff its commented out because i was testing on a non player to see if everythign worked.)
var/random = rand(1,2) I think im going to have to change the part where their icon becomes one cause it looks a bit funky... |
In response to Koolguy900095
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Koolguy900095 wrote:
Thanks! This is what I have overall: (Note the client.eye stuff its commented out because i was testing on a non player to see if everythign worked.) > var/random = rand(1,2) I think im going to have to change the part where their icon becomes one cause it looks a bit funky... Why do you have src.overlays += M ? Try just adding M.overlays to src.overlays, adding all of M isn't wise. RaeKwon |
In response to RaeKwon
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Ooh its Raekwon...I dunno why I did that...Do you think you could help me with making them "Blend" together when they fuse? (Since you have a really good DBZ game and I think it has fusing in it :p)
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In response to Koolguy900095
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Then try this then:
mob/verb/Fusion(mob/M as mob) |
In response to Jon88
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It says that its an undefined proc...But isnt Blend a built-in proc?
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In response to Koolguy900095
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Oookay... it's workaround time!
mob/verb/Fusion(mob/M as mob) I see no reason why that shouldn't work. It's possible that the result won't be very good, though. |
In response to Jon88
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Still doenst work i tried it both ways...
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In response to RaeKwon
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- Make it where there is a base witch who makes up atleast 55% to 70% of the merged witch, oh and call it merging not fusion. Fusion can either attract dbz peeps, or can make people think its something its not. Besides merging sounds more original.
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In response to ManDroid13
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I still dont get it...Im confused
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