I have recently been playing Rise of Nations a game by Big Huge Games. I must say that in a genre that's nearly as overcrowded as console RPGs it's managed to have very innovative and unique gameplay. From having defined borders, to attrition damage, to handling diplomacy with computers, to having resources as a limited rate rather than a finite amount it feels very unique and well put together.
Here are some things that really set it over the top.
Plot - There is none other than you're a leader of a nation out for world domination. No interludes, CG sequences, dialog sequences, or anything to interupt the great gameplay.
Graphics - It's a 2D game in a time when everything seems to be 3D just because it can be. The 2D graphics style fits the gameplay well and keeps out the technical and visual issues that 3D games have. It looks great with no blocky polygons or anything like that. Well the units are rendered but the lack of camera control prevents you from being able to tell.
Gameplay - The interface is well done and you'll never find yourself micromanaging for too long. Your citizens will automatically find work to do. If there aren't enough people mining a resource they'll automatically go and work, if a building is unfinished they'll go to finish it, if a building needs repair they'll repair. But if you really want to micromanage you can disable the automatic workers and cycle through all the slackers with the period key or you can select all the slackers by holding shift then hitting period. Need to research something? You just have to hit the Tab key to cycle through all the buildings that have technology you can research that way you don't need to leave the area you're currently focused on. This makes it very simple and quick to manage your cities so you can get to the important parts like trashing your enemies! Rather than having resource nodes with a set amount of resouces you just have limitations on how quickly you can gather resources that way once you have set up a mining camp you don't need to constantly worry about relocating your workers but you're still limited by the fact that you can only get so much at a time so you can't just go on a spending spree with no regards for money. The game also handles people who like to wall themselves behind miles of attacking buildings as well. Everything you buy of the same type has its price increase so you can build a lot of defensive buildings but it gets quite costly to cover a large base. This also applys to units so it may be more effective to use smaller groups with a variety of units and buy more as your quantity of them dwindles(since the price also drops as you have less of a certain building or unit).
The conquer the world campaign is also great. It's kinda like risk. You take turns moving your armies across a world map collecting supplies, cards, and territory on a board game looking like board. Then instead of rolling dice to determines who gets the territory you fight it out in an RTS battle. The defender usually must hold the land for 90 minutes(or wipe out the opposing army) to mantain the land or they lose it. You can also use various cards and special resources from other parts of the world to aid in your defense or offense for the land.
All in all this game feels a lot different than any other RTS game while still keeping the basic concepts that make it an RTS.
AI - The AI seems pretty good at playing the game without resorting to massive cheating(ie Empire Earth) or cheating at all unless you play on the hardest difficulty.
Tutorial - Luckily it's optional and its set up very well since you don't have to do the whole thing to learn how to do a few things. Its divided into several sections so you can pick up on only the stuff you don't know about.
Multiplayer - I havn't played yet multiplayer but it seems that you can only play skirmish type games(ie the standard RTS macthes). It's a shame you can't play the conquer the world mode multiplayer as it would be awsome even if it took a long time to finish.
Anyway this is a great game even good enough to deprive me of sleep which hasn't happened since I got Avernum 3 which was about a year ago. So if you're into RTS games you should probably check out the demo over at http://www.riseofnations.com . You can play an entire skirmish game against the computers with no limitations on the technology you can research or the units you can use. The only big things missing in the demo is the Conquer the World campaign or multiplayer modes.
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ID:189509
Jul 12 2003, 1:38 pm (Edited on Jul 12 2003, 5:29 pm)
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I almost bought rise of nations last night....instead I got black and white, its a couple years old by now, but still a fantastic game(and it was only 12 dollars).
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In response to Jotdaniel
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Jotdaniel wrote:
I almost bought rise of nations last night....instead I got black and white, its a couple years old by now, but still a fantastic game(and it was only 12 dollars). Black and White is cool but the level designer needed a good kick in the face. The first level was obviously a tutorial. Then it continued in the second level. And by the time you were out of the tutorial the game takes away your pet you just spent a while training and when you get him back his alignment is messed up :P. |
In response to Theodis
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Ive had it for a day and im on the third island. I couldnt get the closest village to join me so I raised my totem all the way and just decided to rain fire on them for a half hour. It worked. It was fun. Im probably evil now. Ohwell. I dont think I trainedmy creature a whole lot, umm, I got the ape, he mainly sleeps and eats, and likes to wander about and do whatever he likes, even when hes screaming to be fed, he wont feed himself, he craps a lot a lot. I shouldnt have picked the ape.
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Hah!
I love this game, only had the full game a day though, purchased it yesterday, and played the demo for 6hours and 37 minutes the day before! After playing the demo that long because it was so addictive and great, I just had to buy the game. One of the best RTS games I have played thus far, and Deadron; I advise you play the demo version of the game ASAP, and I can say you will more than likely get addicted just from the quick-learn scenario itself hehe. --Lee |
In response to Mellifluous
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Mellifluous wrote:
played the demo for 6hours and 37 minutes the day before! Amaetur... I played the Freelancer demo for about 11 on my first day lol |
In response to Theodis
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Theodis wrote:
Black and White is cool but the level designer needed a good kick in the face. The first level was obviously a tutorial. Then it continued in the second level. And by the time you were out of the tutorial the game takes away your pet you just spent a while training and when you get him back his alignment is messed up :P. The designer, Peter Molyneux, has pretty much admitted they screwed up B&W. My issues with it are many (aggravated by the incredible hubris they showed during the marketing of the game about just how smart they were): - They were so busy being "clever" about the AI that they didn't consider what is "fun". That is, they put in things like "If the player throws an old character who limps, the creature will learn not to like old limping characters" (not exactly but I forget the real case). This is just plain dumb. Someone as experienced as Molyneux should know that all that matters in an AI are things that impact the player. When you reach this level of hidden subtlety, what it means is that the player has no clue why things are happening (the player doesn't know it was an old, limping character, and wouldn't care if they did know), so the game just becomes chaos as the pet does strange, undesired things. - As you mentioned, they took the most enjoyable part of the game, playing with your pet, and tossed it early on, removing the pet from the game. Not only was this dumb because it demotivated the player, but it exposed the next item: - Beyond playing with the pet, the entirety of the game was an RTS that involved you dropping trees into a hopper. That's about it. - The pet combat was boring. It's all the more frustrating because they had all the trappings of a great game, and the talent to pull it off, but they let themselves be blinded by their self-declared brilliance and produced a stinker. Most people who played enjoyed it for about a day or two (I certainly did), then came to the conclusion: "This is *it*? I drop trees into a hopper?" and stopped playing. They say they've learned their lesson and B&W2 will be much different. We shall see. They certainly aren't getting my money until I hear some sustained rave reviews, I'll tell you that. |
In response to Mellifluous
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Mellifluous wrote:
One of the best RTS games I have played thus far, and Deadron; I advise you play the demo version of the game ASAP, and I can say you will more than likely get addicted just from the quick-learn scenario itself hehe. Thanks for the advice. I think I'll check out the demo tonight. |
In response to Da_Rushyo
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Da_Rushyo wrote:
Mellifluous wrote: I ain't no damn amateur, I only played for that long because I had to get up 3 hours after I shut the game off so I could have a little nap before I go to work. So tell me now, how does it make me an amateur when I need a little sleep so I don't fail to get to work, or so I don't get warned for failing a sleep at work? I don't see why the hell you would have had to put this down because to be honest with you, I am far from it. Not to mention the fact that; everyone needs sleep! Anyhow, if I hadn't needed to get some sleep for work, or for that matter, not needed to go to work, I would have been on it for a minimum of 20 hours guaranteed. I am a typical gamer and I love to play my games when I get the chance to, unless I have more important things to attend to. So, I suggest you think about things that other people have to think about when playing games like for example; sleep for work for the next day, or in my situation, 5 hours after. I went to bed straight after and slept just under three hours, made my lunch meal for work and set off to work, got their 15 minutes later than normal, but early enough to get myself ready for work. So, you need to realise and think about certain peoples lives that they have to put first than gaming, because if I had stayed home on my game all night, I would have lost a days pay and to be frank with you; I would have lost out on money that I can't afford to lose. Anyway, I think I will end this post because I am getting rather annoyed at the fact that you posted what you did. Mainly because that I have to actually think about what I do and spend my time on, whereas you on the other hand may not need to yet. In turn, if you are still at school, god help you when you're older and have to think about what you spend your time and money on. --Lee PS; I ain't religious either, so don't reply trying to make out that I am. |
In response to Mellifluous
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-_- no I ain't at school.
I spend more time gaming than anything else, my railgun accuracy is just scary :P No need to take it so personally, it was infact a j/k. Anyway, when MLAAS was up I only used to get say 6 hours sleep til I quit playing. Oh and I'm a complete Aethiest, I never bring up religion. |
In response to Deadron
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Deadron wrote:
Mellifluous wrote: I did try out the tutorial part of the demo last night. Interesting potential. I liked the smoothness and "realism" of the battles, in that I could send a batch of mixed arms to go after a city, run into a bunch of enemy military on the way, think "oh crap" and turn my guys around and run them back to my base. The battles seemed like a better working combination of Age of Empires (which I only played a bit of the original, years ago), Total War, and the like. I'm not particularly interested in the "build farms and mine resources" aspect of this, which is an awfully old game dynamic now. However I'll play the other parts of the demo to see what I fully think: As it stands now I wouldn't buy the game just cause it's like so many other games and I have plenty of unplayed games sitting around. But I'm interested in seeing what it's like to get to later parts of history...like having tanks and bombers and such. |
In response to Theodis
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Black and White singeplayer wasn't much fun except for the first hour and a half, at max. I went strait into skirmishes which took waaayyy to long, and not to mention they had made a huge mistake by letting you use your singleplayer monster online, because everyone who played in skirmishes used a trainer to max out their monster. The game had great potential, just bad ideas were thrown into the mix.
<<>>Kusanagi<<>> |
Theodis wrote:
I have recently been playing Rise of Nations a game by Big Huge Games. I must say that in a genre that's nearly as overcrowded as console RPGs it's managed to have very innovative and unique gameplay. From having defined borders, to attrition damage, to handling diplomacy with computers, to having resources as a limited rate rather than a finite amount it feels very unique and well put together. Thanks for the suggestion. I'm having fun with it (have just started exploring...playing through my first Conquer the World). One thing you forgot to mention that makes a huge difference from other games, for being a small feature: You can't just take over a city. Once you've damaged the city enough, you begin to "assimilate" it, which takes two minutes. Two minutes is a long time! This makes strategy much more important, since managing to take the city with your last guy standing no longer does you any good...if you don't have a force large enough to hold off the enemy while you assimilate the city, you are just going to lose it. |
In response to Deadron
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Deadron wrote:
One thing you forgot to mention that makes a huge difference from other games, for being a small feature: You can't just take over a city. Once you've damaged the city enough, you begin to "assimilate" it, which takes two minutes. Another huge win over other games (one which we might adopt for the next DDT game): Transport handling. Instead of having to pile your guys into boats, if you have a dock built for that body of water, your guys automatically turn into their own transports. They can't defend themselves, so you still have to build military boats to control the waters. This little feature removes a big pain felt in other games... |
In response to Deadron
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I dont like playing rise of nations, ive had it for like two years but after a while it gets Very boaring, and computers take ages to actully think
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In response to Wanabe
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Wanabe wrote:
I dont like playing rise of nations, ive had it for like two years but after a while it gets Very boaring, and computers take ages to actully think Quite an accomplishment, given that the game was only released a month ago! |
In response to Deadron
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Deadron wrote:
Wanabe wrote: you an american? lol jeez thats new [edit]I mean america or USA normally gets every thing first....[/edit] [edit]But then again this could be another game called "Rise of nations" hmmm, interesting.[/edit] |
In response to Wanabe
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Wanabe wrote:
[edit]I mean america or USA normally gets every thing first....[/edit] Given that the company who created the game didn't exist before a couple of years ago, I suspect it's a different game you are referring to... |
In response to Wanabe
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I honestly think you have the wrong game here mate...
You are more than likely going on about another game, possibly with called "Rise of Nations", but it can't be the one being talked about in this thread by other people. If you want to know about the game we're on about, its release date, creators and such, then I advise you to go here; http://www.riseofnations.com As like Deadron said, this game has not been out very long. Anyhow, onto you now, Deadron :-) I also like the fact that the military units are automatically set into transporters when crossing the sea because it is a given advantage over other games :) Another part I like about it too, the transporters are fast too, which gave me a smile considering most games that make you build transporters for your troops are generally slow crossing waters... Which bugs me a lot, as waiting about 5 minutes (just an example) to cross the sea which is only small is rather annoying heh... I also like the Armageddon Count too, if you use a Nuke or ICBM then an Armageddon Count is started, if at all you use far too many Nukes or ICBMs within one gaming round, then everyone loses. This is a very good choice to input because it will stop all of the Nuke/ICBM love-bunnies from trying to blow you to smitherines hehe. --Lee |
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I will probably try out the demo (got it from a game magazine CD), having been a fan of Brian Reynolds's games in the past.
But I have a lot of games built up (I rarely spend time playing games, strangely enough), so for stuff like this I tend to wait and buy it cheaper later.
Like, I just got around to playing System Shock II, which I might do a write-up on...