ID:174456
Aug 14 2003, 7:36 pm
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Is there a way i can make it so the player isnt locked in the center of the screen? Like so i can walk to the edge of the screen then it scrolls over.. Is that possible?
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Aug 14 2003, 7:50 pm
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look up the lazy eye proc
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In response to Wanabe
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It's a /client variable, not a proc, but that's otherwise correct.
For more advanced scrolling adjustments, there are more complicated methods, ranging from making each map the size of a screen and linking them together at the edges, to making special "eye attractors" which set the client's visible location (the /client 'eye' variable) to the nearest "attractor". Here's an example: mob Then all you have to do is place eye attractors around the map, and players' views will jump to each one as they move around, returning to remain centred on the player if there are no attractors in range. |
In response to Spuzzum
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Isnt that an effect like in Resident Evil Games, where there are cameras in certian locations which get focused on when you go into the next area?
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In response to Mrhat99au
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Mrhat99au wrote:
Isnt that an effect like in Resident Evil Games, where there are cameras in certian locations which get focused on when you go into the next area? Pretty similar, yup. =) |
In response to Spuzzum
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try Spuzzum's s_eye
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In response to The mothball
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thx for the response usually my posts turn up blank =( That helped alot
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