ID:136025
 
I have a small problem with the update system. I am not saying it doesn't work, but that it could work better.
Whenever I have to download an update, it feels more like downloading the whole game again, including the updates, which I am sure it is doing!
Why can't we just download any change/added files, instead of ALL of it?
If I am wrong, and we do already only download updates i am very sorry for wasting the Forum, but I didn't realise!

~GokuSS4Neo~
Because everything is packaged into a .dmb. There'd be no easy way to only do the "updates".
In response to Jon88
If there was any other way to do it, it would save LOTS of time and would really rock! But if there isn't, more us :P

~GokuSS4Neo~
In response to Gokuss4neo
There is no other way without sending people the game information(icons/code files/music/maps). It would be a bad idea, and would most likely take mojor changed to the way byond works.
In response to Jotdaniel
Okay! I had no clue how BYOND worked, so it was onyl a suggestion!

~GokuSS4Neo~

P.s. Would be cool though...lol :P
In response to Jon88
Jon88 wrote:
Because everything is packaged into a .dmb. There'd be no easy way to only do the "updates".

Actually there is a way to cause players, once they hook up to a game, to download a specific resource package. I don't have access at the moment to recall what that is...
In response to Deadron
The client's preload_rsc var. You'd still end up downloading the whole dmb just to get the updated code for the game, wouldn't you?
In response to Jon88
Jon88 wrote:
The client's preload_rsc var. You'd still end up downloading the whole dmb just to get the updated code for the game, wouldn't you?

That just downloads what is at the destination. So if your game has a minor update, you could wrap that up in a resource file and put it at the destination, and people would then only download that.