ID:174374
![]() Aug 22 2003, 3:59 pm
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How do u check if something is dead before continuing with the code????
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1) thanks for the speedy reply
2) would I have to make a var for "dead" in (M.dead) 3) I accept all damages to your mental health and will pay for your therapy in anyway I can until you have fully recovered from my disturbing caps and question marks -_-' |
Xallius wrote:
1) thanks for the speedy reply Just happened to be on at the time. =) 2) would I have to make a var for "dead" in (M.dead) If you're saying what I think you're saying, then yes. If "M" was a mob, then you'd need to make a "dead" var belonging to mobs. And remember to set it when the mob dies. 3) I accept all damages to your mental health and will Fair enough, I guess. =D |
//heres my coding, i need to check if the M is still
//alive after the first Deathcheck mob player verb attack(mob/M as mob in oview(1)) src.locked = 1 M.locked = 1 src.power = src.strength + src.weapon_strength src.damage_min = src.strength src.damage_max = src.power src.damage = rand(src.damage_min,src.damage_max) src << "You hit the [M] for [src.damage] damage." M.hp -= damage Deathcheck(M) M.damage = rand(M.damage_min,M.damage_max) src << "You were hit by the [M] for [M.damage] damage." src.hp -= damage Deathcheck(src) src.locked = 0 M.locked = 0 |
If you want a better answer, ask a better question. And please don't post subject lines in all caps. And don't use multiple question marks, it's annoying. =)