ID:153602
 
Ok would anyone pay to play?
if yes tell what condition you would play
if no why wouldnt you pay to play?




If a really good MMORPG was made or sumthin and for example charged 2 dollars a month would you pay?
If I want to pay to play a normal MMORPG I'd pay for a professionally created one, such as Dransik(which has the lowest monthly fee out of all the ones I know of). On BYOND I'd(if I had the money in dimes or paypal) pay a one-time fee for any good, fun, original games.
In response to Jon88
What if it was to raise money for someones education and such?
In response to Darkfirewolf5
To put it plainly, no one cares. If they're going to pay for something, it had better be good. And chances are you're not going to be making any serious money with BYOND right now.

(If you want to pay for an education, get a job!)
I'm reluctant to pay a monthly fee for anything -- I don't own any multiplayer games that require monthly fees. I haven't been sucked in by EverCrack, haven't given Dark Ages of Microsoft a second thought, don't want to download 1.4 GB just to try out PlanetSide (don't have that much room left anyway), don't think of Nexus TK or the other Nexon games as being worth $10/month (if they were around $3/month, I might reconsider), etc.

I'm more than happy to pay a reasonable ($10, $15) one-time fee for a game that's very well thought out and has been in development for a long time. (Graphics are not an issue for me -- it's all about gameplay.) But it has to be of higher quality than the typical shareware game off of the internet before I'll pay that much. A one-time fee of $5 I'll consider paying for pretty much anything, provided it is something I enjoy playing. As far as monthly fees are concerned, I would never pay a monthly fee for a game that wasn't a lot better than most shareware games on the internet, and even then, I'd only consider a maximum of $3/month. Trying to ask for full $10/month subscriptions to games that pale in comparison to full-fledged industrial online games will get you laughed out of my house. ;-P

Being able to try before I buy is, of course, an absolute necessity.
In response to Foomer
Yea, sorry it seems were all against your idea, but, most people on BYOND are of ages 10-15, and dont have jobs to pay a monthly pay of more than a few dollars, ie 2-3 per month. If i were to pay $10 a month, it'd be for FFXI or XboxLive, which is considerably better than anything BYOND can support(for now anyways, maybe if TOM and DAN canceled their lives and coded, BYOND could support games such as halo...*cough*) heh
In response to FenrirXIII
Not likely. It wasn't designed for full blown 3D and I can't see them changing the whole engine around for it. Of course 4.0 is coming eventually, so who knows? :) You can always hope.
In response to FenrirXIII
(for now anyways, maybe if TOM and DAN canceled their lives and coded, BYOND could support games such as halo...*cough*)

I think they already cancelled their lives. Problem is, there are only two of 'em. Microsoft has thousands. =P
I would, if:

1. I could afford it.

2. It was worth it.

$1 a month for a game similar in quality to My Life As A Spy? Now that I can actually afford that (I have an actual income, yay), I would pay that. But $2? Eh, maybe. $3? Pushing it. $5? No.

In other words, feel free to make your game pay-to-play - but nobody will play it then, unless it's really good. And I mean really good; half of the players of BYOND don't have any money anyway. Try-before-you-buy is, of course, absolutely necessary.

It's a lot better to offer extra features in exchange for a subscription; take MLAAS's model. Out of 20 ranks, you have to pay to get to rank 10, and then to rank 16. There are also two teams which require money before you can join them. Sky doesn't make any money from it, but if there was a larger player base on BYOND and if he upped the price a bit (which he already has a bit, with the new-ish $5/year Gold Subscription) then he'd be doing alright.
In response to Crispy
Crispy wrote:
$1 a month for a game similar in quality to My Life As A Spy? Now that I can actually afford that (I have an actual income, yay), I would pay that. But $2? Eh, maybe. $3? Pushing it. $5? No.

Of course it costs more than $1/month to actually provide the game to someone who plays for any period of time during that month.

People's unwillingness to realize that bandwidth, and computers, cost money for the provider is a big barrier to putting good games out there.

It's like the people who come along here asking where they can get more than 20 megs of free web space, without ads, and speedy connections. Uh, yeah.

[edit]
To say a bit more about the idea of $1 a month being what someone would be willing to pay for a good game. Think about this...your typical McDonald's meal is going to cost $5 or so and last you 5 minutes. The typical movie is going to cost $7 or $8 and last you two hours or less.

At $1/month, a person could play an online game constantly, several hours a day, for an entire year and pay $12. And cost the providers much more than that in the process.

People's expectations are just out of whack here.
In response to Deadron
Deadron wrote:
Crispy wrote:
$1 a month for a game similar in quality to My Life As A Spy? Now that I can actually afford that (I have an actual income, yay), I would pay that. But $2? Eh, maybe. $3? Pushing it. $5? No.

Of course it costs more than $1/month to actually provide the game to someone who plays for any period of time during that month.

Assuming a player consumes 1 MB per hour, and plays 50 hours per month, that's 50 MB. Multiply that by about 10,000 players, and that's 500 GB. Consider that if each of those players paid at least $1 per month, you could easily pay a ballpark $10,000 for the 500 GB of bandwidth.

Granted, I'm oblivious to the actual industry figures, but that does seem about right. The only reason those people charge more money is so they can give juicy $65/hour wages to their server administrators... and even juicier yearly salaries for themselves.

The costs of purchasing the inital servers do need to be earned back somehow, of course, but that doesn't cost $9 out of every 10 to do that.


I guess it all boils down to market analysis. Determining a number where they can maximise profit -- where enough players play to overwhelm the costs of maintaining the servers, but where players don't feel stiffed by the prices.


People's unwillingness to realize that bandwidth, and computers, cost money for the provider is a big barrier to putting good games out there.

It's like the people who come along here asking where they can get more than 20 megs of free web space, without ads, and speedy connections. Uh, yeah.

I'll admit that is stupid, yes.
In response to Deadron
Deadron wrote:
To say a bit more about the idea of $1 a month being what someone would be willing to pay for a good game. Think about this...your typical McDonald's meal is going to cost $5 or so and last you 5 minutes. The typical movie is going to cost $7 or $8 and last you two hours or less.

At $1/month, a person could play an online game constantly, several hours a day, for an entire year and pay $12. And cost the providers much more than that in the process.

Very true, but keep in mind that's my budget at 15 years old. Once I actually get a job, I'll be willing to part with much more money. =)

And remember he's talking about making a BYOND game. The average BYOND player is 12-17 and has little money, especially not money that they can access through the internet. If the player base was more like that of a commercial MMOG, those prices would, as you say, be ridiculously small.
Generally no. Mainly due to my lack of access to e-cash. If it was a case of the Video Game delivery boy coming around asking for $20 every month I might.
Another key factor is there is nothing thats caught my attention thats pay-to-play. There is a lot of "That looks worth the money" stuff out there, but nothing that can knock down the inconvenience of setting up the payment system.
In response to Deadron
Deadron wrote:
...It's like the people who come along here asking where they can get more than 20 megs of free web space, without ads, and speedy connections. Uh, yeah. ...
http://www.brinkster.com
You even get to use ASP for your pages! :D
It has the same catch as most other free solutions though: a maximum amount of data that can be transferred per month. 500MB doesn't seem too bad, though.
In response to Crispy
Crispy wrote:
And remember he's talking about making a BYOND game. The average BYOND player is 12-17 and has little money, especially not money that they can access through the internet. If the player base was more like that of a commercial MMOG, those prices would, as you say, be ridiculously small.

I agree that being able to pay online is an issue, but it's very separate from the "I want everything free" attitude that people often display...the same people that pay $3 for a Coke when they go to the movies.
In response to Foomer
Foomer Iam only 14 man.
In response to Jon88
I only get £20 a month (that's about $26), so if I pay for an online game..say $3, that takes quite a chunk out of my pocket. When I add in my internet bill, $18 and one trip to the cinema or something, $5. That's all my money GONE, just like that! I can't get a job, because I am 15, so I have no car, and I live on a main road, so without a car I can't leave my house! I also like saving up to buy Video Games, but if I pay for an online game, there is no money left to save!

~GokuSS4Neo~
In response to Gokuss4neo
Gokuss4neo wrote:
I can't get a job, because I am 15, so I have no car,

Actually, you can get a job at 15. You can get one at 14 too. Ask your school to issue you some working papers. However, the fact that you don't have a car may prevent you from getting a job.
In response to Darkfirewolf5
I've known people that started working at 13.
In response to Deadron
Remember that this is the Internet we're talking about. Most people are used to being able to get whatever they want on the internet for free.
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