how do you make new lists in the contents of a mob? Like the contents itself is but another one inside it like for spells or similiar. So I could then display its contents in a statpanel and they could be interacted with thru that panel. So basically an inventory window seperate from the mob.contents but still accessible to that mob thru a statpanel. Hope I splained ok =)
ID:174211
Sep 17 2003, 7:50 am
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In response to Gokuss4neo
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var/ListName[]
That's my way of making lists. =] Is there an Up to using "var/list/L=list()"? |
In response to Yota
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The compiler likes it more, maybe?
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In response to Yota
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Yota wrote:
var/ListName[] I think it's clearer, although you shouldn't initialize a list for a mob var that way--unless you want all mobs to share the same list. Rather, lists, should be initialized in New()--or, better still, when you need them. Lummox JR |
But don't include the ""'s or the first set of ( ).
~GokuSS4Neo~