ID:174140
 
How can I display an image to the screen like a bmp and not have it reduced to 32x32 before its tiled? I wanna use it at full size.
When you draw it on the map use "Fill". If you want to display it on the client.screen your going to have to set the icon_states.
When a bmp is used it is broken up to work like a dmi. The null state is the shrunk version. Then the rest are generated depending on the co-ordinates they corospond to in 32x32 sections (Starting at "0,0".
For example, I have a 64x64 pixel pictures. I want to display the top right corner. I would set it's icon_state to "1,1".
I hope this helps. It's a little rough because I'm busy. Hopefully someone else will respond to clear everything up.
In response to DarkView
just save bmp and put use it as a turf

turf
BigPicture
icon = 'BigPicture.bmp'

and go to map and use Add instead of fill and should know what to do afterwards