ID:153543
 
I don't know what other people would think but thats why I've decided to post this.

What do you think of testing a player about the things in your game, and if they don't get a high enough score they get booted.

They would get a chance to read the help before trying to start a new character, but when they do they have to answer the questions and pass for access to the game. I didn't know if people would hate this idea or like it, but im thinking it would cut down on the amount of people who want other people to learn how to play then tell them how to do everything.
I don't think it will. Someone who actually learns will post the test answers somewhere, and then you're back at square one. It also sounds a bit too much like school.
Oh, I think it's worth a try. Even if all anyone does is go to a website with the answers and put them in, some people will absorb some of it. Let us know how it goes!

Z
In response to Zilal
I don't know, the average person won't really want to be bombarded by question's of a game they have had yet time to play, so they're not exactly obligated to really answer the questions unless they first know if the game is to their standards or qualities.
In response to Jon88
I didn't really think most people who play byond were too intelligent or learn anything, they just want to play the game and not need to even think about anything . I.E. holding a macro for senseless p-bag leveling... wheres the fun in not needing to know how to do something and holding a button until your better than everyone else. I just thought that forcing a player to read the help before playing (because most don't, and some even ignore popups) would cut down on the how, what,and where do I questions.

Personally I like school... and I like learning...

But I guess the players' opinion is better than mine and if the player says BAD idea than I get the picture.
In response to Vermolius
Actually I wouldn't mind as long as it wasn't really long. The more important part of my post was the one about people posting answers, and being back at the start.
In response to Super Maximus
wow responded to one message and got two more, at least there is some positive feedback.
I don't really think im going to go to the time of trying it if people don't think it is even worth a try.
Next time I host im going to ask a few of the players (people who play often) what they think.

I myself don't think its a bad idea.

I would create a list of questions maybe about 50-100 questions of which a player is asked 10 questions which are randomly picked from the list. Each question being worth 10% of their score they would need to get 8 of 10 right (8 being a B by school standards which is above average score).
After answering the questions(most likely multiple choice) they would be graded and told their score, they wouldn't be told the answers(so they can't list the answers later).

What do you think?
In response to Vermolius
Vermolius wrote:
I would create a list of questions maybe about 50-100 questions of which a player is asked 10 questions which are randomly picked from the list. Each question being worth 10% of their score they would need to get 8 of 10 right (8 being a B by school standards which is above average score).
After answering the questions(most likely multiple choice) they would be graded and told their score, they wouldn't be told the answers(so they can't list the answers later).

What do you think?

Sounds great. Definantly the way to go if you do it. However is the fanbase/target audience really the type that will go for it? It's sort of like the opening page in HrH. It's good for what it does, but pushes away some potential players.
In response to DarkView
Also, you need to make sure it's not too long. Ten questions of which maybe one is relatively obscure seems to be good.
The other suggestions in this thread are good ones. Perhaps you could even let the players play for a short while before they have to take the test? When they log in, tell them that they should take the test ASAP, but give them the option of waiting until they've played around a bit. Taking the test would open up more possibilities; e.g. training/levelling (if it's an RPG), listening to and talking on the world chat, etc.
Vermolius wrote:
I don't know what other people would think but thats why I've decided to post this.

What do you think of testing a player about the things in your game, and if they don't get a high enough score they get booted.

Some (all?) of the old Leisure Suit Larry games, made by Sierra, used a test of sorts to see if the player was of age to play this "mature" game. Instead of asking questions about exact content in the game, questions that only an adult (in reality anyone over the age of 12) would know were asked. HERE'S A LIST. This was before the Internet, I don't know how well general trivial pursuit questions can be asked with search engines the way the are now.
In response to Grei
Those tests sure bugged the hell out of me when I was 13, but I guess that's what they were supposed to do. :)

I like the idea and especially Crispy's addition. Be sure to post in creations when you do get finished with your game, with a reminder of the test system. Then we can come and see how well it actually works. :)
Why not have random questions? For example, you could have a number of datums which have different variables related to the help file or whatever. That way, people have to read it, as there wouldn't be an easy way to get answers.
You could use an array with what the thing is, a hint or question of what something to do with it is, and the answer.

It looked less difficult to explain in my head.
Well, it is irritating with a RP based game when some badger comes in and waits to ambush hapless rodents who are busy stocking up for winter... You get what I mean, anyone interested only in combat when a thing so complex as roleplay is available... Well, should not be allowed to interfere with those who wish to roleplay honestly...

This might deter people from logging in and killin' stuff... but might also chase away some of the decent crowd...
In response to Crispy
I thought that point of the test was to not annoy people by asking many questions over the world say. If they play before taking the test, they should watch, and play, but not speak.
The system I discussed with Lexy for Hedgerow Hall would probably work well here. It's the concept of a Newbie Island. Basically, the player enters a single newbie map, where he/she is completely invisible to all other players in that map (and passes through them on a Bump()). On that map, the player is given the basic fundamentals of the game, and can select his/her starting package of skills. The character must pass trials, and when complete must do the Oaths and stuff. When the Oaths are finally made, the character boards the boat and winds up a little worse for wear at the Hedgerow Hall dock.
I think that is a great idea, especially for stuff such as card/board/strategy games at least, and as long as the person doesn't have to go through it more than once if they pass.
In response to Kunark
Hopefully with the whole newbie island thing, the dropoff point would be a random spot, otherwise, with PKing, it could turn out really back (Grief players camping along the newbie dropoff point)
In response to Kunark
The island thing is a neat idea, I could just give them a newbie tag and newbie_say verb which only newbies would hear. After the little tutorial I could give them a short test to see if they learned anything from the tutorial, if they pass they could enter the world and if they fail they could hang out on newbie island with the other newbies and review for the next time they take the test.
In response to Hanns
PKing won't be in for quite a while... Im thinking maybe in clan/guild wars
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