ID:135957
 
I request that world.view be able to go higher than 21x21. If it went to at least 34x32, my painting program could be used instead of the DM icon making tool. >=]

That is, if there's not is a way I don't know of, of displaying the whole map without being limited to the map dimensions of 21x21..

~>Volte
I request that world.view be able to go higher than 21x21. If it went to at least 34x32, my painting program could be used instead of the DM icon making tool. >=]

Runs a bit slow for me on my 2.66Ghz machine to work very well as an editor :P. But if you switch to using a graphical mode you could get higher resolution by using 4 objects per tile rather than one tile per pixel.
In response to Theodis
Theodis wrote:
I request that world.view be able to go higher than 21x21. If it went to at least 34x32, my painting program could be used instead of the DM icon making tool. >=]

Runs a bit slow for me on my 2.66Ghz machine to work very well as an editor :P. But if you switch to using a graphical mode you could get higher resolution by using 4 objects per tile rather than one tile per pixel.

It runs perfect on my 1.8Ghz machine. You may be referring to the laggy drag reactions. That's just DM's crummy mouse procs, not the actual program.

~>Volte