I've been making a Byond game with a friend who doesn't program or even come to Byond and decided that making unique loot for treasure chests would be tedious(never tried before), so I devised an evil scheme. I decided that it would be nice if she could just edit the instance on the map, so I've turned the poor mouse_drop_pointer into a path var of sorts and will be giving her a list of acceptable paths. I just use ispath(mouse_drop_pointer) to test it and if it's a path or not and then give out the loot accordingly. Is this a bad thing to do? I won't be moving the chests and neither will the players(much less with the mouse), but could it still muck things up? I would have used a different variable, but most of them are text type by default and just removing the quotes in the editor doesn't seem to change them. :)
Any thoughts?
ID:153521
Nov 4 2003, 8:15 pm
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In response to Hedgemistress
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I agree. However it is a entertaining concept. Using the built in variables to save space. Wacky and functional (if you can keep track of them).
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In response to Hedgemistress
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I normally would make my own, but I wanted her to be able to just type it up on the map editor. Is there a way to change the non-built-in(O.o) variables from the map?
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In response to Jnco904
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Is there a way to change the non-built-in(O.o) variables from the map? Yes. Scientists have recently come up with a name for this mysterious method: "Exactly the same way you change a built in one." |
In response to Hedgemistress
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Map editor I mean. :P
Whoops. :) *edit Like when you right-click on an already placed object and click edit. :) |
In response to Jnco904
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The instance editor, you mean.
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In response to Jnco904
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Jnco904 wrote:
Map editor I mean. :P Yes. Scientists have recently come up with a name for this mysterious method: "Exactly the same way you change a built in one." Seriously. I urge you to actually, you know, maybe try this before you continue posting. |
In response to Maz
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Maz wrote:
The instance editor, you mean. Yeah, whatever that thing is called. :) |
In response to Jnco904
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Refer to my previous two posts. :P
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In response to Hedgemistress
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Gah! I was looking for another objects variables on the chest(which had no unique variables), and boy do I feel dumb now. :)
Thanks for the pointer that seemed to go right past me the first two times. :) |
In response to Jnco904
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No, thank you. Making someone feel dumb and teaching them something at the same time... that's like Christmas to me, or something.
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In response to Hedgemistress
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Well, if you're a good girl, I'll let you do it again some day. :)
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I don't think that what you're doing will necessarily cause any problems, but the whole reason vars are called things like loot_type or mouse_drop_pointer is because us poor human beings couldn't keep track of them if they were all called var1,var2,var3, etc.