ID:173780
![]() Nov 15 2003, 4:54 pm
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I have a huge map for a game I'm making, and when I run it, the ND starts at 3 and slowly works down. The only code I have it to define a few turfs and objects. If a mapis split into different Z layers, why does this lower the lag? It still has a lot of turfs and junk to calculate.
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