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ID:173477
Dec 28 2003, 12:01 am
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How i can fix the black screen problem? it comes up with no error
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In response to Garthor
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What is the login code again is it
Mod/Login() ... () iS THAT IT? |
In response to Govegtos
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There's no such thing as "the login code". Read and learn.
And that's wrong anyway. It's mob/Login() (the case is important; Mob is not the same as mob), and it's "..()" not "... ()". There are only two dots, and no space between the dots and the parentheses. |
In response to Garthor
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What is the full Login code can somone tell me it please
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In response to Govegtos
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I'm pretty sure Dan or Tom could fetch it for you, but why would you need to know what goes on internally?
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In response to Garthor
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How can i find the login code and my location is 77,77,1 what would the code be for that?
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In response to Govegtos
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Govegtos wrote:
How can i find the login code Follow the white rabbit, Govegtos! Seriously though, that answer is as good as you're going to get with a question that vague. Define "the login code". What do you mean by "the login code"? my location is 77,77,1 what would the code be for that? Code for what? "The code for my location is 77,77,1"? That makes no sense. Unless you're relaying your position to a secret organisation in some special cypher. ("Alpha One, this is Beta Three, my location is 77,77,1. Over." ... "Beta Three, this is Alpha One, prepare to rendezvous at 28,50,2. Over." ... "I copy you Alpha One. Over and out.") Again, be more specific. And before I help you any further, I must insist that you learn there's no such thing as "the code" or "a code". Did I mention to read this? I rather think I did. |
In response to Crispy
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Here's a code: Press ABABAB Start Select for infinite lives!
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Govegtos wrote:
How i can fix the black screen problem? it comes up with no error http://bwicki.byond.com/ByondBwicki.dmb?BlankScreen |
In response to Jon88
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Jon88 wrote:
Here's a code: Press ABABAB Start Select for infinite lives! Very Funny guys dont be jerks |
In response to Deadron
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Deadron wrote:
Govegtos wrote: Thanks but it still doesnt work with the map thingy do i still need to enter the login info if so what is it? |
In response to Govegtos
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Here's an idea: S l o w d o w n .
If you type like this then it's relly hard for people to read and you make spelling errors. However, typing like this is much better, making spelling corrections as you go along, then re-reading it at the end. RE your actual problem, try sticking mob/Login() |
In response to Hazman
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with the
mob/Login() ..() do i need to add the location in that like below? mob/Login() ..(77,77,1) |
In response to Govegtos
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Christ almight, here...
/mob/Login() There you go, if that dosent work.. its you. lol |
In response to Crispy
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...earning yourself another quarter Crisp?
Anyway, you obviously have something wrong with the code of your game, show us your login "code". The default is, but you have modified this, I would be willing to bet, and did not pop in a ..() mob Login() ..() So you probably have something like this lying out there: mob Login() src.loc = locate(77,77,1) which won't call an error, but will "mess up". Just pop a ..() onto the end of that baby! mob Login() src.loc = locate(77,77,1) ..() But post your full login procedure, so we can see what you are talking about. |
In response to Ter13
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Umm..
mob That will not work properly. For the basic mob/Login(), what ..() does, the procedure's default, is to try and move the player(src) as close as possible to 1,1,1. It then changes the player's stat object (client.statobj) to the mob. The player will be sent to 77,77,1 and then quickly moved over to 1,1,1 or somewhere close by. |
In response to Jon88
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oooh, you are right... I forgot about that. so:
mob Login() ..() src.loc = locate(77,77,1) Sorry about that! |
In response to Shades
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thanks for that now
ive tried adding that to new_character_handling when i compile it i get new_character_handling.dm:1 error missing left hand argument to >>. /mob/Login() How do fix that |
In response to Ter13
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Ter13 wrote:
oooh, you are right... I forgot about that. so: Does it still require the >>'s? |
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Anyway, the most likely cause is that the loc var is null. Check mob/Login() to see if you don't set loc to something (or call ..()).