On creation, mobs are given effectively a stat-roll, between 1-5 for each of five base variables. While this is a simple method of doing things, and what I am currently using:
O.goal = rand(1,5)
O.finish = rand(1,5)
O.tackle = rand(1,5)
O.pass = rand(1,5)
O.rep = rand(1,5)
But since these 5 variables have a strong holding on 'ability' so to speak, I'd like a more even method of doing things.
What I'd like
What I'd like, is for the attributes to be generated from a pool of points. For example, say there are 20 (number hasn't really been decided on yet) creation points to be randomly distributed between the aforementioned 5 variables. Say, Var1 manages to roll 5, there would be 15 points left to be distributed between the remaining 4 attributes.
My problem
I could go with a rigid distribution:
Var1 would get first pick from the full pool.
Var2 then gets to take something from it.
...Var5 finally comes around, and is simply left with what remains.
I'd rather a system whereby each Variable has a chance to get first pick from the pool. Problem is, I'm not sure how to go about this random system, and an effective version of the point pool.
I appreciate any help, and grateful for any ideas.
Dunno if this was what u ment though.
Fint