ID:153426
Feb 20 2004, 5:05 pm
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Im brainstorming for a future game and I was wondering what the best combination of elements is. Each having a weakness and a strength. I was thinking of having...Wind, Earth, Electricity, Fire, Water, and Ice. But I dont know what should be strong against what and what should be weak against what. I want it to be balanced each having a stregnth and weakness..What do you think would be the best combinations?
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Feb 20 2004, 5:10 pm (Edited on Feb 20 2004, 5:16 pm)
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In a circle Water beats Fire beats Ice beats Wind beats Earth beats Electricty beats Water (repeat)
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In response to Darkfirewolf5
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And for any thing across not beside its nuetra; type damage
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I wouldn't go with a "Water beats fire, but fire beats earth, but earth beats electricity, ect" scheme. Instead I'd go with making some elements beat two or three, but aren't as effective as the ones that only beat one.
So Ice could be effective against water/fire, but water would be more effective against fire because it's only effective against water (it's also just a no brainer, you can put fire out with ice, but water is better for the job). It takes a lot more work/tweaking, but you're left with a much more complex system for the player to think about. |
In response to DarkView
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Well the only thing is when you think about it if you throw dirt on fire it will put it out will it not? If you want something kinda close to real life but balanced go with the cycle scheme.
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Boron, Nitrogen, Lithium, Tungsten, and Potassium.
Personally, I've never been in love with "Elements". I think if you're going to have them--and especially, if you're going to label them as such--you really ought to stick with the classic Air, Earth, Water, Fire. Having different damage types, schools of magic, or whatnot is one thing, but in my opinion, if you're not going to stay within the traditional scheme you might as well go all out and just steer well clear of the idea of "elements beating each other." |
In response to Leftley
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I'd go for Nitrogen, Hydrogen, and Chlorine, myself. When combined appropriately, they make ammonium chloride, which is deadly. =)
In any case, I kind of like the tactical implications added when elements can conflict or dominate over one another, but where people can actually change their current element. Then a fight between wizards is almost as hectic as a race -- each wizard is trying to achieve a more dominant element than their target and then strike down the opponent with a well-timed bolt of magic. Attune yourself too slow and you'll wind up getting a dominant spell cast upon you. Attune at about the same speed, and you'll just be playing catch up with each other, not accomplishing much. Attuning too fast means that you'll overshoot your target, wind up sending yourself to a weaker element, and let your target pound you with the dominant element that they didn't even have to change from. Of course, that's not to say that weaker or conflicting elements can't do anything. The apprentice Plumbum Leadfoot could get the drop on Lord Osmium the Heavy Wizard with a fire spell and still get shattered into component atoms with an earth spell, even despite the fact that earth is dominated by fire. (I couldn't help it. We're talking about elements, so I thought I'd get creative.) |
In response to Spuzzum
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Well there are some other interesting elements:
Sodium and a squirt bottle(BOOM!!!) White Phosphorus(IT BURNS!!!!) Cesium(MY SKIN!!!!) Radium(Is my face supposed to glow like that?!?) Potassium(IT BURNS AGAIN!!!) |
Here is a way uv makeing elements that you can ad watever in:
Ech element is a dice with a number uv sides with numbers on ech side. Role the atacking dice (a) Role the oponent dice (b) Set D to (a-b)/(3.5) The amount uv times the POWER: : Role the atacking dice (a) : For ech number on the oponent dice (b): : : If atacking dice more then oponent dice Ad 1 to D : : If atacking dice eqal to oponent dice Ad 0.5 to D : : If atacking dice les then oponent dice Subtract 0.5 from D If D les then 1 then set D to 1 Total power = D*2.1+0.7 rounded down to nearist integer And then put 3 dices in: 1 blu dice, 1 red dice, 1 yelow dice. If you gamble with those dices then the owner will pick the dice good agenst, and win 5/9 times |
In response to Leftley
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Boron, Nitrogen, Lithium, Tungsten, and Potassium. Nah I'd rather go with the classic rock, paper, and scissor elements. |
In response to Theodis
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man.... i feel like a stupid ass. u guys know about all the elements n how to do math n stuff. i failed chem survey class and i still in pre algebra... heh
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In response to Darkfirewolf5
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Darkfirewolf5 wrote:
In a circle Water beats Fire beats Ice beats Wind beats Earth beats Electricty beats Water (repeat)I think hes right. I agree with that cycle, it isn't too confusing or hard. |
In response to BROODCOOL
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how about the eastern elemental system?
earth, water, wood, wind, metal. |
In response to EzrahChan
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And there's no such thing as fire?
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In response to Unknown Person
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Actually, there is fire. There's no such thing as wind. =)
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In response to EGUY
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EGUY wrote:
Well there are some other interesting elements: Potassium reacts with water in exactly the same way as sodium, just more violently. Cesium is exactly the same again, yet still more violent. Sodium doesn't really go BOOM, it's more of a "sizzle". If you want a really big boom, I'd recommend Francium with water. For the game, you could make flare grenades! They would be composed of Magnesium, Oxygen, and something to cause a spark. Pretty much everyone that looks in the general direction of the grenade would be blinded for at least a few seconds. Isn't chemistry great? (In my opinion Physics is better, but Chemistry follows close second!) ~Ease~ |
In response to Ease
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For the game, you could make flare grenades! They would be composed of Magnesium, Oxygen, and something to cause a spark. Pretty much everyone that looks in the general direction of the grenade would be blinded for at least a few seconds. Flares are made out of magnesium and phosphorus as it is. =P In any case, this isn't what the thread was actually about. ;-) |
In response to Spuzzum
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I didn't actually know what they were made from, I was guessing from my limited knowledge of chemisty. But yes, that was a bit off topic :P For elements, I say either have the basic simple 4 element circle, or a more complex bigger web of elements, each having advantages/disadvantages over each other.
~Ease~ |