Anyway, off that, my little problem goes as follows, within me newest project which is more than half way done, is at a little stand-still.
The problems stand-still is Quests. I need to create a simple, yet efficient Quest system to holster all the quests I have for the character to do within the game for him/her to progress.
I was looking through lists and being one of the people who has had trouble with lists in the past and still finds them hard, I was woundering, would it be best for me to use Multi-Dimensional Lists?
The way I would see how I would use my list with the Multi-Dimensional way is as follows:
var/Quests[4][10]
That there shows there are four main lists and have a length of 10. Which is what I need anyway.
I have a 5 chapter setup, 4 Chapters consist of 10 quests and the 5th chapter consists of no quest whatsoever. So, the common problem I have now is; How do I actually program this is? How would I set this whole list out?
What I'd like for someone, if not a wide range of people to show me if they will, an example of how you would do something similar to the way I need my lists done, obviously NOT the coding I would use but an example of how it would be done. I would like to know how this would work, not to just copy/paste it within my game.
So, all help will be grateful and hopefully I will get this done :)
Just so you know, the reason I came here is because firstly, I don't know what I'm doing with the lists, and secondly, I don't know how to program it in nor how to go about it.
If I had some sort of self-done code about my quest that I actually did, I'd be going to the Code Problems topic, but now you know why I came here :)
--Lee
Then when you have the quests completed it can be as simple as
src.gold++
src.Quests[1][2] = "Done"
Then you can also have partway dones parts, thereby talking to Dave would make src.Quests[1][3] = "Half" but I would need to talk to Steve to make it = "Done"
Its an idea ;)