Also say like I need this
switch(input("Do you wish to buy this apple'?" , "Seller Guy", text) in list ("Yes","No"))
if("Yes")
if(usr.MaxGold < 10000)
usr << "You need more gold."
if(usr.MaxGold >= 25000)
usr.contents += new /obj/Apple
alert("You buy the apple.")
Under where if says if usr.MaxGold, how do I make it say they have to have another varible to? For example like they also need 200 MaxGold2?
What you need to do is when you click him the first time, store information in a variable somewhere. Then in the Click() proc, check that variable. If it's what you set it to, then say the other thing, otherwise, say the first thing.