ID:135560
Jun 18 2004, 3:07 pm
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Im not sure if this is the right board but What is the Difference Between a Demo and Library and also What should i Check for before releasing one?
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Jun 18 2004, 3:11 pm
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A demo is ment to be read, and placed into someone elses project by them, and the code converted to fit theirs. A lib is something that is included and is not suppose to need to be modified. It goes in and a simple proc calls it. I like to make demos because libs are really made for bigger projects that can be used simply. Demos normaly need to be reformatted to be placed in someone elses project.
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In response to Scoobert
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A demo is meant to be an example of something, a library is meant to be included. Libraries have to be more flexible and are thus harder to make than demos.
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In response to Scoobert
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Please don't go telling people that, or we will have more code clashing mishaps in code problems.
Demos are not meant to be included into anybody's code. If it is meant to be put into someones code then it is a demo/lib hybrid. Pasting demo code into your own project is a big no. Demos are meant to do what their name suggests: demonstrate. That is what demo is short for, and they are for demonstration. In my oppinion, the demo/lib hybrids should go into the lib section instead of the demo section to keep people from thinking they can just copy paste all the code from a demo into their game to somehow make their game have the demonstrated system or function. |
Im not sure if this is the right board but What is the Difference Between a Demo and Library and also What should i Check for before releasing one? A demo should demonstrate how to implement something. A library is a utility that you should be able to just plug into a game for added functionality. |
In response to Loduwijk
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Loduwijk wrote:
Please don't go telling people that, or we will have more code clashing mishaps in code problems. And making your game from a demo source is also a big no-no. |