In response to JohnReaper
double clicked this is the error

world << "[usr]: [msg]"

(got 3 tabs)
In response to Steem
It'd be helpful if you showed us the whole thing.
In response to Roara
i have a couple of times this is it's current state

mob
icon = 'person.dmi'
Login()
icon_state = gender
..()

verb
world << "[usr]: [msg]"
In response to Steem
SHUT UP. THIS IS A FORUM. YOU CAN SPARE A FRACTION OF A SECOND TO TYPE PROPERLY. DAMNIT.

And your problem is that you keep on just copying and pasting things, all of which have different indentation. Write it YOURSELF, and indent it YOURSELF.
In response to Garthor
Hey!! He started complaining about my spelling..
In response to Steem
mob
icon = 'person.dmi'
Login()
icon_state = gender
..()

verb
world << "[usr]: [msg]"

See those last two lines?
There's the problem.

Try this instead:

verb
say(var/msg as text)
world << "[usr]: [msg]"
In response to Steem
No, he started complaining about the fact that you're a lazy, inconsiderate, ungrateful... I don't even know a word or phrase to put here that wouldn't get this post edited. If you expect people to go through the effort of helping you, you could at least exert the miniscule effort of writing a coherant post.
In response to Garthor
thats the first time i spelt wrong through this whole topic
In response to Steem
Steem wrote:
thats the first time i spelt wrong through this whole topic

Then that'd be the second time.
Spelled, young one, not spelt. :)
In response to Steem
Would "spelt" be considered a spelling error, or grammar error? Spelt so happens to not mean the same thing as "spelled". ;)
In response to Roara
tutorials shouldnt have these problems..

Test world.dm:34:error:say :duplicate definition
Test world.dm:6:error:say :previous definition

thats whats coming up now :/
In response to Steem
Correct me if I'm wrong, but this is the fourth time I'm telling you this: YOU HAVE SAY DEFINED TWICE! GET RID OF ONE!
In response to JohnReaper
the other helper guy suggested putting it in lol
In response to JohnReaper
Please ignore John Reaper.
He doesn't see the whole problem.
Neither do you, sadly.

Please show us every bit of the code.
Everything from the first line to the very last.
In response to Steem
Test world.dm:33:error:<< :invalid proc definition

got 1 error still without the "say"

mob
icon = 'person.dmi'
Login()
icon_state = gender
..()
verb
world << "[usr]: [msg]"

since i deleted the say would that msg thing at the end have to be altered?
In response to Roara
whole code

//This is a test world created by mike on friday.

mob
icon = 'person.dmi'
verb
say(msg as text)
world << "[usr]: [msg]"

//what the usr says is passed into "msg" as text
//the world sees chatroom-like output

//make it so all mobs will be created with the person icon

turf
grass
icon = 'grass.dmi'

//defines a "grass" prototype, which is a kind of turf...
//and has an icon named 'grass.dmi'. In single quotes!

world
turf = /turf/grass

//we set one of our world's characteristics:
//its default turf is the grass turf.

mob
icon = 'person.dmi'
Login()
icon_state = gender
..()
verb
world << "[usr]: [msg]"


//makes it so all mobs will be created with the person icon
//when a player logs in, make their icon's state
//the gender of their key. Then call the parent!

//The world sees chatroom-like output
In response to Steem
Now your problem is that you have a verb with no name! Take out "verb" and the line after it.
In response to Steem
Without the say there, the whole
world << "[usr]: [msg]"

Is completely useless.
Please put the say thing back.
And then show us the WHOLE code. From the first to last line.
In response to Roara
Actually, it was a clear error. You're ignorant to think I didn't know the problem to duplicate definitions.
In response to Steem
Steem wrote:
mob
icon = 'person.dmi'
verb
say(msg as text)
world << "[usr]: [msg]"


Please delete that part at the top of the code.

And put the say(msg as text) back at the bottom, between verb and world << "[usr]: [text]".
Oh, and remember to reindent that part properly.
Page: 1 2 3