ID:153268
 
I dislike the current way of invisibility and how see_invisible corresponds with it. Currently, if an obj's invisibility is 5 and a mob's see_invisible is 10, it can see that obj. That's fine and all, but how about some flexibility? What if you wanted the obj to be visible if the mob's see_invisible was exactly 5? Perhaps something along the lines of see_invisible_freq, and invisibility_freq settings? Therefore setting an obj's invisibility_freq to 10.5, and a mob's see_invisible_freq to 10.5 would result in the mob being able to see the obj. For even more flexibility, how about invisibility_freq = "5 to 11.2", kind of how setting the screen_loc value on an object. This would really help as a built-in variable, please recommend it. =D
I think many people would agree with you there, but for now you can make your own invisibility system. Don't set an object's icon, rather attach an image object to it that has the appropriate icon. Output the image to those you want to see it.
In response to Loduwijk
That gave me an idea, ooh, nice idea too! Once I get BYOND up and working again I'll start a little programming.
In response to JohnReaper
There was a thread a while back that might help you with it. It was about having tracks visible to certain players. I think it was started by either Foomer or Leftley.
In response to Loduwijk
Rather make it without help, if I find choppyness, then I'll go for a reference. Thanks anyway.