ID:171794
Aug 7 2004, 11:29 am
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How do i add sounds or mid to my game is there speciffic code i can learn from?
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Aug 7 2004, 11:33 am
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Look up the sound() proc in the reference.
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In response to Mobius Evalon
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Mobius Evalon wrote:
Look up the sound() proc in the reference. Thanks |
In response to Govegtos
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hi i went on that and so i copied it over and change the midi to this
world << sound('ferrari.wav') can some1 tell me why it doesnt work |
In response to Jaydude
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No, because what you've shown is perfectly, 100% correct.
However, it is out of context, so just like how the word "frankfurter" is correct, it doesn't make sense when in the frankfurter of a completely unrelated sentence. |
In response to Garthor
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where abouts do i put it in my code
//This is F1_2003 created by JayDude on 06/08/04. mob icon = 'Cars.dmi' mob/Login() var/choice = input("Team/Driver") in list("Sauber: Felipe Massa","Sauber: Giancarlo Fisichella","Toyota: Olivier Panis","Toyota: Cristiano Da Matta","Jordan: Nick Heidfeld","Jordan: Giorgio Pantano","BAR: Jenson Button","BAR: Takuma Sato","Ferrari: Micheal Schumacher","Ferrari: Rubbuns Barricello","Williams: Juan Pablo Montoya","Williams: Ralf Schumacher","Jaguar: Mark Webber","Jaguar: Cristian Klien","Mclaren: Kimi Raikkonen","Mclaren: David Coulthard","Minardi: Gianmaria Bruni","Minardi: Zsolt Baumgartner","Renault: Fernando Alonso","Renault: Jarno Trulli") src.loc=locate(27,3,1) src.name = choice src.icon_state = choice mob/var health = 1000 mob/Stat() stat("health",health) statpanel("laps",contents) world/hub="Jaydude.F1_2003" mob verb say(msg as text) usr << "[name], '[msg]'" oview() << "[usr] says, '[msg]'" mob/verb/OOC(msg as text) world<<"{OOC} [usr]: [msg]" mob/Logout() var/savefile/F = new(ckey) Write(F) del(src) mob/Login() var/savefile/F = new(ckey) Read(F) return ..() mob var/tmp mob/leader followers[] var/savefile/SaveFile = new("players.sav") mob/Login() SaveFile.cd = "/" //make sure we are at the root if(ckey in SaveFile.dir) SaveFile.cd = ckey Read(SaveFile) usr << "Welcome back, [name]!" else usr << "Welcome to F1_2003 Pick aplace on the Grid,this is the official site for F1_2003 game http://uk.geocities.com/chick_magnet_uk2002/F1_2003.html,. I need help with some coding if u want to help then page me or talk to me in game made by JayDude, JayDude!" ..() client/New() var/savefile/F = new(ckey) F >> usr return ..() client/Del() var/savefile/F = new(ckey) F << usr del(usr) turf grass icon = 'Turfs.dmi' icon_state = "grass" turf road icon = 'Turfs.dmi' icon_state = "road" turf wall icon = 'Turfs.dmi' icon_state = "wall" density = 1 turf start icon = 'Turfs.dmi' icon_state = "start" turf water icon = 'Turfs.dmi' icon_state = "water" turf hotel icon = 'Turfs.dmi' icon_state = "hotel" density = 1 turf boat1 icon = 'Turfs.dmi' icon_state = "boat1" density = 1 turf boat2 icon = 'Turfs.dmi' icon_state = "boat2" density = 1 turf boat3 icon = 'Turfs.dmi' icon_state = "boat3" density = 1 turf chimmy icon = 'Turfs.dmi' icon_state = "chimmy" density = 1 turf arrow icon = 'Turfs.dmi' icon_state = "arrow" turf tire_marks icon = 'Turfs.dmi' icon_state = "tire_marks" turf arrow2 icon = 'Turfs.dmi' icon_state = "arrow2" turf arrow3 icon = 'Turfs.dmi' icon_state = "arrow3" turf arrow4 icon = 'Turfs.dmi' icon_state = "arrow4" turf arrow5 icon = 'Turfs.dmi' icon_state = "arrow5" turf arrow6 icon = 'Turfs.dmi' icon_state = "arrow6" turf Grid icon = 'Turfs.dmi' icon_state = "Grid" turf Safty_Car icon = 'Turfs.dmi' icon_state = "Safty_Car" density = 1 turf lights icon = 'Turfs.dmi' icon_state = "lights" turf lights2 icon = 'Turfs.dmi' icon_state = "lights2" turf F icon = 'Turfs.dmi' icon_state = "F" turf W icon = 'Turfs.dmi' icon_state = "W" turf M icon = 'Turfs.dmi' icon_state = "M" turf MI icon = 'Turfs.dmi' icon_state = "MI" turf T icon = 'Turfs.dmi' icon_state = "T" turf J icon = 'Turfs.dmi' icon_state = "J" turf JA icon = 'Turfs.dmi' icon_state = "JA" turf S icon = 'Turfs.dmi' icon_state = "S" turf BAR icon = 'Turfs.dmi' icon_state = "BAR" turf R icon = 'Turfs.dmi' icon_state = "R" turf Pitline icon = 'Turfs.dmi' icon_state = "Pitline" turf Pitline2 icon = 'Turfs.dmi' icon_state = "Pitline2" turf pitsign icon = 'Turfs.dmi' icon_state = "pitsign" turf/start Entered(O) O << "started your lap!" turf/checkpoint Entered(O) O << "first checkpoint down!" turf/checkpoint2 Entered(O) O << "second checkpoint down!" turf/checkpoint3 Entered(O) O << "third checkpoint down!" turf/finish Entered(O) O << "end of lap!" turf/pitpoint Entered(O) O << "u are now leaving the pits!" turf/pitpoint2 Entered(O) O << "u are now entering the pits!" |
In response to Jaydude
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turf/start
Entered(O) O << "started your lap!" turf/checkpoint Entered(O) O << "first checkpoint down!" turf/checkpoint2 Entered(O) O << "second checkpoint down!" turf/checkpoint3 Entered(O) O << "third checkpoint down!" turf/finish Entered(O) O << "end of lap!" turf/pitpoint Entered(O) O << "u are now leaving the pits!" turf/pitpoint2 Entered(O) O << "u are now entering the pits!" No one's going to play a game with bad grammar... Well, some people might, but this would make me not want to play =/. |
In response to Hell Ramen
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if i correct grammer will u consider playing it
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In response to Jaydude
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No, because there's more wrong with it than that.
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