mob
proc
Death(mob/M)
if(M.hp<=0)
world<<"<font color=blue>[M.key] has been killed by [usr.key]"
usr.kills += 1
M.deaths +=1
if(alien ==1)
M.loc=locate(22,22,3)
else if(soldier ==1)
M.loc=locate(41,41,5)
second...
mob/var/Ctype=0
mob/var/Btype=0
mob
verb
Team_Chat(T as text)
for(var/mob/M in world)
if(M.Ctype==1)
M<<"<font color=green>[src.key] team says: [T]"
else if(M.Btype==1)
M<<"<font color=purple>[src.key] team says: [T]"