In response to SSJ2GohanDBGT
Just because you anticipate the mod more than the game does not mean that mostly everyone else is. I personally am waiting more for Half-Life 2 over CS Source since I prefer shooting gaus cannons and driving around in futuristic go-carts as a nerdy scientist with a mad alien bodycount.

In any case, playing Doom 2 multiplayer is the greatest thing ever. Especially when the servers have mouse look on!
In response to Theodis
Theodis wrote:
Uh Halflife 2 is no where near being an underdog and is probably on the other end of the spectrum being overy-hyped. Have you got so far into the mentality that popular games must suck to the point of pretending popular games that you like are actually underdogs? Either that or you hang around largely biased communities of people like at the gamefaqs forum. Considering the number of people that still play Halflife and its mods I'm quite sure there is quite the large crowd eargrly waiting for its release.

Congratulations, you've completely misinterperated my post!

I was rooting for the "underdog" referring to the creator of this thread, he was voting for Halo 2, and how it'll "blow it outta' the water", well I was refferring in-statement to that, more or less sarcasm aside.
In response to Tarq
Tarq wrote:
The only reason you might not have heard of System Shock 2 was because it wasn't hyped nearly as much as Half-Life and most people didn't try it. It's easily the best FPS-style game I've ever played because it's so different from conventional FPSs, and you should try it before you say it sucks because it is a lot better than your mindless strafe-and-shoot FPS.

While Halo might have had a backstory, the story really didn't affect what was going on--most of it was just run around and shoot everything until you win. System Shock 2 had a story that actually affected the gameplay, and you couldn't remove the story without severely screwing up the game. You could take the story out of Halo and it would more or less be the same game. That's how Halo has an insignificant story.

As for Half-Life, I haven't played it nor do I know much about it, so I won't talk about it.

Thief 3 is as much for Everquest nerds as Halo is for your average CounterStrike-playing retarded monkey.

"ive never heard of it so nobody probably liked it" not "ive never heard of it so it must suck"

Did you even read what I posted? If you gut the storyline out of halo it wouldnt be the same game, you would go place to place for no reason, why would you be there? Why are they fighting? Why do you need to blow halo up? where did the flood come from? The story answeres all those questions therefore you need the storyline to play it.
In response to SuperAntx
That's not the story affecting the game, that's the story explaining the game.
In response to Crispy
Crispy wrote:
I played some of Halo's singleplayer on the PC for a while, until I was utterly bored by the repetitiveness of it, and the slowness, and the slow (and frequent) map loading, and the vague console-ish controls that seemed to float all over the place (which are fine on a console, but not on PC).

"I was utterly bored by the repetitiveness of it, and the slowness" -> "I got owned by an automated door while on the first 15 minutes of the game and wasted all my pistol ammo twice trying to shoot a Grunt." Most people who complain about games are not good at them; most people who complain about people who complain about games are heroes!

(Should have played on the console...)

I think both Halo2 and Half-Life2 are the most anticipated games at this time (maybe except Fable, Metroid Prime, or KOTOR2) and are both going to be equally great games in their own aspects and beyond.


:P

~EGUY
In response to Garthor
If you [expletive deleted] up the storyline and die, if affects the game by giving you a game over :p
In response to SuperAntx
Wow. That's a really stupid argument.
In response to Garthor
Technically its correct.
In response to SuperAntx
Technically your grammar isn't.
In response to Garthor
The point flew through your head and didn’t stick. Halo's storyline does affect the game. However, my grammar doesn’t.
In response to SuperAntx
Wow. This is a lot of misinformation to dig through. Let's start here...

SuperAntx wrote:
Halo does have a deep storyline, and as you can see they are sticking close to it in halo2.

Translation: "Does so!"

My response: "Does not."

Expected reply: "Does so!"

Et cetera, et cetera, ad nauseum.

If you want to argue the point, at least have something to back you up.

(yeah they do, it seems you got bored and quit playing, thats like reading the first page of a book and saying it has no storyline)

Congratulations, you COMPLETELY misinterpreted what I was saying. I was not referring to Halo. I'm saying that Quake 3 Arena doesn't have a storyline. I can say this with certainty because I've beaten it. It has a backstory; but from the moment you pick up your assault rifle at the beginning to the moment Xaero eats your railgun lead at the end, the story takes a complete backseat to the action. Halo does have a story, but in its case that doesn't help at all, because it's a crap and uninvolving story. So you're left with a sub-par shooter

(thats first person, but its no shooter, its ment for everquest geeks)

Ever...Quest... geeks? Which part of your anatomy did you pull THAT idea from? And was that actually meant to be an insult?

In any case, EQ geeks are better than Microsoft fanboys.

I know Thief 3 isn't a shooter. I never said it was. I just said it was a better game. Duh.

you shouldnt be playing fps games then, and how is walking around in the shadows less repetitive?

Shows how much you know. Thief 3 isn't just walking around in the shadows. There is strategy, there is tension, there is atmosphere, there's the satisfaction of finding that last bit of loot or finishing a level on Expert without killing a single person... but Halo has none of this.

There is such a thing as a non-repetitive shooter. Half-Life keeps you on your toes with different situations and the occasional new enemy. Quake 3 is fast-paced and adrenaline-pumped enough that you don't notice you're doing the same things over and over again, and even if you did notice you wouldn't care. Perfecting your railgun shot, targeting your rocket launcher so that you get a direct hit on an airborne enemy, dodging enemy rockets... these things make it fulfilling, at least for a while. Again, in Halo there is none of this.

and the slowness, and the slow (and frequent) map loading
Thats because of a slow computer, the only time a map loads is before you play a level, how is that frequent?

My computer is well within recommended system requirements. And every time I reached one of those bloody checkpoint things in single player mode, it went CHUG, CHUG, CHUG.

and the vague console-ish controls that seemed to float all over the place (which are fine on a console, but not on PC).
Those are standard fps pc controls.

Hardly. What have you been smoking? The controls look similar - WASD, click to shoot, the normal deal. But in Quake 3, a flick of the wrist can send you spinning off in another direction. The controls are so responsive that you can kill five people in two seconds. Halo's controls don't feel nearly as responsive. Perhaps its more than your guy is slow to move, I don't know. Whatever the reason, it's definitely there. Playing Halo with a keyboard feels as if you're playing in your lounge-room with an X-Box controller. I'm not the only one to think this, by the way. Many of my friends, some of whom are very good at shooters, have noticed this as well. I read a review of Halo for PC that also commented on it. I'm afraid you're incredibly outnumbered.

Yeah, thats just for people who get "bored" with halo, if you were any good you would know the shots are coming from where the vapor trails start, all ya need to do then is kill em, easy. Unbalanced? Seriously explain that, every weapon has its ups and downs.

The sniper rifle is practically instantaneous. There's nowhere near enough time to dodge it, especially when the controls are so unresponsive. And try sneaking up on someone over bare open ground when they can see you and they have a sniper rifle. And try getting a sniper rifle to defend against them when they're also covering the sniper rifle's spawn point. The ups and downs of other weapons don't matter a damn when there's a single weapon that rules them all.

This isn't me not being good enough, despite what you seem to think. I tried the sniper rifle strategy out on a bunch of friends, and after a few minutes they all wanted to murder me. Which they couldn't do, because I could kill them as soon as they tried to stop me.

Don't get me wrong. I've had fun playing Halo on a LAN. But I've had more fun playing Thief 3 singleplayer, and even more fun than that playing Q3A on a LAN.

Deadron basically summed up everything there is to say about Halo versus Half-Life, so I won't go into that again.
In response to SuperAntx
I could write a more exciting storyline in my sleep.

You're wrong about System Shock 2. I've never been able to get my hands on a copy, so I've never played it, but everyone who has played it says it's one of the best games they've ever played.

I also own Halo and Half-Life. Putting Halo beside Half-Life isn't even a comparison. Half-Life blows Halo out of the water. No competition there.
In response to SuperAntx
In the same sense that Doom's storyline affected the game?

"Oh crap. Demons. I think I'll kill them all."

Not to mention that Doom was considerably less linear than Halo.
In response to Tarq
While Halo might have had a backstory, the story really didn't affect what was going on--most of it was just run around and shoot everything until you win. System Shock 2 had a story that actually affected the gameplay,

Uh how? I skipped most of the plot and just collected the items I needed to move forward with. System Shock 2 was certainly different there was a pretty nifty character development system that had a fairly large effect on the game but the plot itself did nothing for me.

and you couldn't remove the story without severely screwing up the game.

How would it screw up the game?

You could take the story out of Halo and it would more or less be the same game. That's how Halo has an insignificant story.

The same really could be said about System Shock 2 and 99%(with about a 1% margin of error) other games. Of course with some games that would leave much but then again those were the games that weren't fun to begin with.

As for Half-Life, I haven't played it nor do I know much about it, so I won't talk about it.

Halflife was pretty boring single player like most FPSes since it just consists running through a linear path in fairly tight regions not leaving you with much diversity for approaching the tasks at hand. Though it was awsome multiplayer especially with all the mods.
In response to Crispy
My computer is well within recommended system requirements. And every time I reached one of those bloody checkpoint things in single player mode, it went CHUG, CHUG, CHUG.

See you don't understand how these requirements work. The publisher wants them as low as possible to get more customers. The recomended system is more of a minimum system that can play through the game and the minimum system specs is the cheapest computer they could find that would actually load and crawl the game :).
In response to Crispy
Crispy wrote:
Shows how much you know. Thief 3 isn't just walking around in the shadows. There is strategy, there is tension, there is atmosphere, there's the satisfaction of finding that last bit of loot or finishing a level on Expert without killing a single person... but Halo has none of this.

In Halo, you have to decide if your going to toss a frag grenade and duck around the corner before you are shot with a shotgun, or run out and whack em in the head and hope for the best. Storm the enemys or jump behind the wheel of a warthog, it's all about tactical decisions! Halo does have a great atmosphere, indoor, outdoor, snow or sun. The soundtrack is sweet, the entire game has a movie-like feel... but Thief 3 has none of this. know why? The only thing the have in common is being first person!

There is such a thing as a non-repetitive shooter. Half-Life keeps you on your toes with different situations and the occasional new enemy. Quake 3 is fast-paced and adrenaline-pumped enough that you don't notice you're doing the same things over and over again, and even if you did notice you wouldn't care. Perfecting your railgun shot, targeting your rocket launcher so that you get a direct hit on an airborne enemy, dodging enemy rockets... these things make it fulfilling, at least for a while. Again, Halo has all of this.

and the slowness, and the slow (and frequent) map loading
Thats because of a slow computer, the only time a map loads is before you play a level, how is that frequent?

My computer is well within recommended system requirements. And every time I reached one of those bloody checkpoint things in single player mode, it went CHUG, CHUG, CHUG.

My computer is lower than the requirements, and it doesn't go "CHUG, CHUG, CHUG."

and the vague console-ish controls that seemed to float all over the place (which are fine on a console, but not on PC).
Those are standard fps pc controls.

Hardly. What have you been smoking? The controls look similar - WASD, click to shoot, the normal deal. But in Quake 3, a flick of the wrist can send you spinning off in another direction. The controls are so responsive that you can kill five people in two seconds. Halo's controls don't feel nearly as responsive. Perhaps its more than your guy is slow to move, I don't know. Whatever the reason, it's definitely there. Playing Halo with a keyboard feels as if you're playing in your lounge-room with an X-Box controller. I'm not the only one to think this, by the way. Many of my friends, some of whom are very good at shooters, have noticed this as well. I read a review of Halo for PC that also commented on it. I'm afraid you're incredibly outnumbered.

Did you bother looking in the options? You can set how fast you want it to move 1-10, 10 being the fasted (default is, I think 3)

The sniper rifle is practically instantaneous. There's nowhere near enough time to dodge it, especially when the controls are so unresponsive. And try sneaking up on someone over bare open ground when they can see you and they have a sniper rifle. And try getting a sniper rifle to defend against them when they're also covering the sniper rifle's spawn point. The ups and downs of other weapons don't matter a damn when there's a single weapon that rules them all.

All weapons have weakpoints, i'd rather carry a shotgun than a sniper riffle indoors and vice versa.
This isn't me not being good enough, despite what you seem to think. I tried the sniper rifle strategy out on a bunch of friends, and after a few minutes they all wanted to murder me. Which they couldn't do, because I could kill them as soon as they tried to stop me.

Did you ever try the "Zig-zag" strategy? Many times I have ran in a zig-zag line toward them and stoped to shoot after they used all four shots, it's all about the strategy your using.Jumping is also about the worst thing to do when facing a sniper. If you are good enough you can take them out from a distance (maybe 3/4 to half the length of blood gutlch)with the pistol, you can zoom with it.
Don't get me wrong. I've had fun playing Halo on a LAN. But I've had more fun playing Thief 3 singleplayer, and even more fun than that playing Q3A on a LAN.

Maybe it's just our taste in games, but I have more fun playing halo with my friends on a LAN, or xbox cennect.
In response to Theodis
I know, but it still shouldn't have been that bad. =)
In response to SuperAntx
SuperAntx wrote:
In Halo, you have to decide if your going to toss a frag grenade and duck around the corner before you are shot with a shotgun, or run out and whack em in the head and hope for the best. Storm the enemys or jump behind the wheel of a warthog, it's all about tactical decisions!

Thief has tactical decisions as well, but much more interesting ones. Do you run past and hope the guard doesn't notice you? Distract him from his post so you can sneak past, then hide until he gives up searching? And when he stops searching, will you take the opportunity to sneak up behind him and knock him unconscious while he's returning to his post, or would it be better to hide in the shadows behind his post so you can clobber him afterwards? Or perhaps a well-placed moss arrow in the mouth, causing him to choke and splutter, would work better... The list goes on and on.

Thief 3 also uses the environment much better than Halo does. In Halo, there are two uses for scenery; looking at it, and hiding behind it. In Thief 3, everything affects the gameplay. A single torch placed in just the right way makes you have to think about the gameplay a lot more. Do you shoot a water arrow at the torch, risking alerting the guard? Do you deliberately alert the guard with a noise arrow and then sneak past while his back is turned? Perhaps you could climb a wall where he won't see you as easily?

My point is, there are dozens of tactical decisions; many more than which weapon to use and when to take cover.

Halo does have a great atmosphere

Thief's is better. And I'm not talking about weather effects, I'm talking about mood. Thief 3 has mood in bucketloads. I never noticed any in Halo to speak of.

The soundtrack is sweet

Ditto for Thief 3.

the entire game has a movie-like feel...

Ditto for Thief 3.

but Thief 3 has none of this.

Have you even played Thief 3? No, you haven't. So you can't say that. (And you're wrong, anyway, see above.)

know why? The only thing the have in common is being first person!

That's not a reason. For anything. Here's a hint: Cohesive arguments usually work better.

Halo has all of this.

It might, except that the weapons aren't nearly as varied as Quake 3's and the pace, as mentioned before, is REALLY SLOOOW. Nowhere near Quake 3's lightning-fast gameplay.

My computer is lower than the requirements, and it doesn't go "CHUG, CHUG, CHUG."

Lucky you. It's a pity the developers didn't take the time to make sure it worked properly on all systems, isn't it?

Did you bother looking in the options? You can set how fast you want it to move 1-10, 10 being the fasted (default is, I think 3)

I did look at the options. It was a long time ago, but I'm pretty sure I had it set up all the way and it was still slow. Perhaps it was just lagging (but it really shouldn't have been, I had all the options turned down).

All weapons have weakpoints, i'd rather carry a shotgun than a sniper riffle indoors and vice versa.

True, but there's a problem with that. Namely, that the multiplayer levels are either mostly inside or mostly outside. And in any case, that just means you have to press the "change weapon" button when you move from outdoors to indoors. Big whoop.

Did you ever try the "Zig-zag" strategy? [snip] If you are good enough you can take them out from a distance (maybe 3/4 to half the length of blood gutlch)with the pistol, you can zoom with it.

I did all of that, and it worked sometimes. My friends are all pretty good shots though, so it usually didn't matter WHAT you did. You might get a couple of shots off at them with a pistol, but then they've sniped you easily.

Maybe it's just our taste in games

Evidently so.
In response to Kusanagi
No, I'm not thinking about it based on just myself. CS is the most online played game, as far as I've been updated. At any rate I know more people play the mod than play Half-life. To use common sense, Counter-Strike has one-hundred times the player base of Half-Life so its only natural the Counter-Strike mod of Half-Life 2 will likely have the same. True though, no one can tell until the time comes.
Perfect dark 2 will blow all current games in existence out of the water, as PD 1 is still one of the best fps of all time. And guess what, its only for gamecube =)
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