Game/Hub(s): Mistic Journey, Proelium, Survival
I'd call it the "poorly designed game" disease, myself.
ID:187846
Sep 18 2004, 1:13 am
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Zaole wrote:
Game/Hub(s): Mistic Journey, Proelium, Survival I'd call it the "poorly designed game" disease, myself. |
Sep 18 2004, 4:15 am
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I just posted a post on this, and didnt even notice thats what this was about...LoL but if you read my post, I stated that it happens in about every game I go to, wheither I host it or not.
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Mertek wrote:
Zaole wrote: Isn't it a bit odd that two of these games are designed by respected programmers of the community, but they are theoretically "poorly designed?" ~Polatrite -- Survival~ |
In response to Polatrite
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I don't know about Survival, but Proelium really needed some tweaking in many areas. Hi Silk. ;)
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In response to Polatrite
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There's a difference from well respected and well done. I don't want to get this post deleted, so I'll eat the details.
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In response to Crashed
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Well, typically we are well-respected for our coding abilities. At least, I think that's why I'm respected by some of you. I doubt it's because I have a breakthrough personality or anything, I'm fairly cynical and mean. ;) As such, you'd assume someone who knew a lot about coding would design a well-coded game!
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In response to Polatrite
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Let me make it clear that possessing great knowledge in a programming language is a completely different thing than having the ability to make an entertaining and interesting game. None of those games are entertaining, none of them are interesting.
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In response to Mertek
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Mertek wrote:
Let me make it clear that possessing great knowledge in a programming language is a completely different thing than having the ability to make an entertaining and interesting game. None of those games are entertaining, none of them are interesting. Why don't you do better? |
In response to Jon88
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Jon88 wrote:
Why don't you do better? I've had a long history of failure in the art of putting together a game, along with my complete lack of original concepts and DM. I doubt I'd be able to do any better than what's out there, but doing nothing is always much better than making a bunch of crap and releasing it to the masses, in this case. |
In response to Jon88
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He did succeed in something: Passing on the forbiddon truth!
It's what we all love Mertek for :) |
In response to tenkuu
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tenkuu wrote:
I don't know about Survival, but Proelium really needed some tweaking in many areas. Hi Silk. ;) Dude... tweaking is WAY too polite a term. I think that the word "overhaul" is much more appropriate! |
In response to Mertek
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Oh, I dunno. I agree with you about MJ (mind you, I'm thoroughly tired of RPGs anyway), but Proelium is entertaining for a while. I've never played Survival, so I can neither agree nor disagree with you on that one.
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