ID:135357
Sep 19 2004, 5:15 pm
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I really wish I had this option earlier today. Would've saved a big headache... Anyway, it would be very helpful to have the option to right click on a turf in the map editor and bring it to the top layer. Otherwise, you have to delete the turf and add it again. (unless I'm missing some easier way)
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Sep 20 2004, 9:25 am
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Well, turfs are suppose to mostly be 1 per tile, just the way turfs are made.
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What i'd prefer isntead is is to be able to add/remove turfs on a layer below the top one.
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In response to Scoobert
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Turfs ARE 1 per tile, in the map editor, when you add a turf ontop of another, it's really just adding an overlay to the bottom turf.
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In response to Crashed
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Well, he was talking about in the map editor, while in the map editor, they are more than one per tile.
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Fuuhaa wrote:
I really wish I had this option earlier today. Would've saved a big headache... Anyway, it would be very helpful to have the option to right click on a turf in the map editor and bring it to the top layer. Otherwise, you have to delete the turf and add it again. (unless I'm missing some easier way) Being able to reorder the stack of turfs is a very good idea. |
In response to Crashed
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Crashed wrote:
Turfs ARE 1 per tile, in the map editor, when you add a turf ontop of another, it's really just adding an overlay to the bottom turf. I'm aware that the turfs are combined, but whichever one is on top determines the properties of the resulting turf, such as its density, its enter/exit procs, etc. That's why I made the suggestion, because it can make quite a bit of difference which is on top, and having to change the order several times by hand like I did is a painful chore I wouldn't wish on anyone else. :P |