Ideas are copyrighted me plz
I was thinking of making a game that was really, REALLY, repeditive. But then, the whole point is too cheat in it, giving those l33t haxor programers a chance to test out their skills and make a program to cheat in the game with.
Would this be a good idea?
It would give programers a place to test skills, and I could set some forums up for programmers to got and help each other, etc etc.
ID:153199
![]() Oct 4 2004, 12:53 pm
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![]() Oct 4 2004, 1:17 pm
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It could be, but I'm not 100% sure what you mean.. What do you mean by repeditive, care to give anymore insight on what the game IS going to be and how it will work. What "cheating" abilities people will get, etc.
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"programmers" a place to "test skills"?
You mean people could...what, exactly? That's a stupid idea. Play Idle RPG or something. |
No no, you dont understand.
I make a game were the whole point is to compete to get xp or stats or whatever. But the players (who can program in whatever language they wish) make programs (outside the game) to emulate these commands. |
Doesn't sound like very much fun to me . . . I think people will lose interest very quickly. There's no real way to advance in the game without actually learning more, and once you've "won" a game, there's no incentive to play again.
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copyrighting ideas is idiotic and pointless. If someone rips your idea off, big freaking deal!
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Ill use a little picture
[GAME] <----[OUTSIDE PROGRAM USED ON GAME] PEOPLE MAKE THERE OWN PROGRAMS TO CHEAT AT THE GAME! THAT IS THE POINT! AM I GETTING THROUGHT TO YOU NOW?! |
Jermman wrote:
Ill use a little picture You got through to us a while back, here's the thing though: It's a Stupid Idea. Why the hell would you make a "program" to cheat at a rubbish game? Emulate what commands? Holding down the "A" key? |
The main idea behind it is not stupid. The only thing that could be considered that is the fact that there is no content to the game. You would basically just set up a simple program that does one or two things and you would be done. You might use the program for a minute or two after that on it, but there would be little to no reason to keep using it.
The idea of making games in which the players use programming skills is not bad. I have two such projects of my own that I started way back and never finished, but I think mine would be fun had I finished them because they had content to them and even a very high replay factor to one of them. |
Jermman wrote:
Ill use a little picture I do this all the time on other games. But too make a byond game specifically for this purpose wouldn't be a good idea. Inless the purpose of that game was to teach those that don't know how to do it. But then it would be more in the educational catagory. |
Sarm wrote:
What would stop someone from using those same outside programs to cheat in other Byond games? What would stop people using outside programs to cheat in other Byond games? If they knew how to do it, they wouldn't really need the inspiraton from the subject game. |
...so you're promoting the idea of people cheating in Byond games in general and not just yours, if your game is merely to be an "inspiration" to do it elsewhere?
~Edit~ I had a better idea. Instead of seeking out a type of game where people have to crack you to get ahead (which sounds like what you're asking the players to do), make a normal game and intentionally leave some bugs in. You let the players find and use those bugs for a bit, and on an "update" you fix those and change around other things to open up other "bugs" for people to find. |
It might work out, but it might be incredibly hard to mantain, if the 1337 haxorz would have to hack the savefiles/etc.
Might be better to make it all in-game. I also must note, that this would likely have little to no replay value. |
Well thats kinda the point, to use bugs and make cheats to mak u l33t. and Im not promoting cheating in all byond games, Im saying you should do it in MINE.
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Jermman wrote:
Well thats kinda the point, to use bugs and make cheats to mak u l33t. and Im not promoting cheating in all byond games, Im saying you should do it in MINE. How would you cheat exactly? This game would be very new-user unfriendly. Plus, attracting 1337 Hack0rz isn't exactly really want we want in Byond. |
Ter13 wrote:
copyrighting ideas is idiotic and pointless. If someone rips your idea off, big freaking deal! Matter of factly, you can't copyright ideas at all. You can only copyright tangible (or semi-tangible) things. This rarely matters since the first person to finish a product is usually the person who came up with it first. But if the first person to invent the idea doesn't finish first, then they're pretty much boned. That's why I only tend to share ideas publicly if I have no intention to do them myself. There are five different posts on this board within the last two months that I was going to reply to, but wound up scratching the reply and dumping it in my notes folder. ;-) |
The problem is if the point of the game is for someone to write an outside program to get into your game, what would stop the person from using it on others, or to pass it out? It's one thing to make a game a certain way, but it's stupid to expect everyone to want to play the game your way, whether by forced cheating or roleplaying or whatever because the point of the game is to get played, not to maintain a "quality playerbase". If you still insist on the outside program thing, you'd have two groups of people.
One group who doesn't agree to your non-programmed game rules, and another group who, if it were possible, would make programs that would really have no other purpose than ruining games. Last time I toyed around with an outside program on a Byond game (only tested it on some two-bit thing I put together myself), it required access to my, the host's, RAM. If someone could make something that could access your computer in such a way, there'd be a bit more to do than simply messing with Byond. |
Loduwijk wrote:
The main idea behind it is not stupid. The only thing that could be considered that is the fact that there is no content to the game. You would basically just set up a simple program that does one or two things and you would be done. You might use the program for a minute or two after that on it, but there would be little to no reason to keep using it. Really what this guys is doing is marketing, not creating a game. As you said, making a simple game and having people hack the game is really making the player do all the work for you. You sell a box, and the player makes it into a helmet, space ship, base, etc. That's the poorest kind of game developement I have ever heard... sorry, but it is. It could be a good idea if you yourself put the work into it. Create an invironment, where the player can find and expoloit created bugs in the code. Kind of like easter eggs or cheat codes in other games. But make them part of the game. Having someone use out side influence to make your game defeats the actual meaning of a "GAME". The game itself should have everything needed to play within it's invironment. |