ID:153184
 
Hey guess what people of byond, theres a lot of dragonball games out there, so i want to get a discussion going that doesnt just include people who have conformed to Dragonball games, but the people who hate them, i want to know what people want to see in a dragonball game and what prevents people from playing the genre all together. No flaming or advertising or spamming please, but you may write what game your working on, mines Dragonball Gekisen for anybody who doesnt know. Things are going very well for us and im bored and want to know from a larger variety of people what things you see as flaws in most dragonball games in general. Keep in mind if your going to critique my game, please keep it current, i dont need advice to change something that was done away with 2 years ago. Ok :)
I want to see a battle system to be able to project the Goku vs Tien battle in Dragonball with minimal control problems.
In response to DeathAwaitsU
I asked this question a while back with hopes of making one that the BYOND community would like but sadly DBZ games have been thrown out by alot of the BYOND community for many reasons like the boring training. I personnally feel it could reach an ok level if leveling was based on quests and how well you performed them and fighting creatures and things but that is just my opinion.
In response to Covering Fire
I've made(and am in the process of improving) a DB game which doesn't use gravity(in the way zeta did) or punch bags. It's training based on how "good" you are in life. So if you have a good reflex action, you'll perform well in certain excersises. If you're intelligent you'll perform well in other excersises etc etc.

I've made tons of system progress on it, just very little graphics and map progress.

The battle system I made can some of the earlier Dragonball(not Dragonballz) fights pretty well, as long as you're skilled enough to do them.

The thing is, no one likes working on multi-tiled games, especially when you're using 3 icons for the base character...

[EDIT]

The thing with using quests and stuff is that quests can be finished in a day, if you're dealing with hardcore players, and then no one would want to do the quest ever again and it'd be stupid if you could do a quest twice.

The monster killing thing is used too much and frankly quite boring...
In response to Covering Fire
yeah i did that, monsters who roam the map that respawn and quests, sadly people dont utilize them as much as the punching bag because they are used to it, and im not drawing a different crowd at all lol. These are all ByondDBZers who are used to the way things are and very resistant to change of habits, you can yank the complex out of them, but if you try to change the very simple things, they get cranky :o.
In response to DeathAwaitsU
3 icons, isnt that a little dispropotioned, a 2 icon character can be large but 3 icons would be like beanpole.
In response to Masterdan
No hardly, it just means i can get a lot of detail. Controlling all three, for example when trying to do a kick, is hell - I still haven't managed it.
Masterdan wrote:
i want to know what people want to see in a dragonball game and what prevents people from playing the genre all together. No flaming or advertising or spamming please, but you may write what game your working on, mines Dragonball Gekisen for anybody who doesnt know.

I think one thing, that prevents people from playing genre all together, is a lot of visitors to BYOND don't look in the Unpublish channel to find them. DBevelopers should really use the cool and dragonballrrific FanGames.DragonballZ.Unpublish channel made just for them! Players will know just by reading the channel name what they can find.

My near out of beta dragonball game is DBPee. I'd like to see more games like this, no not parody but arcade style. With less content required then a RPG, they can be made in a far shorter amount of time and teach a different way of looking at DM.
In response to Grei
i hear ya, the biggest problems noobs have is getting into that category, maybe they should make it so if you apply you automatically get in, (if thats not how it is already), i realy didnt have a problem with it, gekisen got placed in its own category without me doing anything so.. but yeah to many dragonball games out there man, and you know what, my old shitty zeta2 source code is the cause. And you know im sorry, but its my co-coder who was my first and last person i shared my code with, who guaranteed to fix lag, who leaked the code to every single goddamn dragonball game out there. His name is Cyanide, hes a complete dick, and for scamming a noob coder out of his earliest works, hes a complete jackass.
In response to Masterdan
Masterdan wrote:
i hear ya, the biggest problems noobs have is getting into that category, maybe they should make it so if you apply you automatically get in, (if thats not how it is already), i realy didnt have a problem with it, gekisen got placed in its own category without me doing anything so.. but yeah to many dragonball games out there man, and you know what, my old shitty zeta2 source code is the cause. And you know im sorry, but its my co-coder who was my first and last person i shared my code with, who guaranteed to fix lag, who leaked the code to every single goddamn dragonball game out there. His name is Cyanide, hes a complete dick, and for scamming a noob coder out of his earliest works, hes a complete jackass.

It's strange how the popularity and quantify of Dragonball games aren't effected by quality as much as they should be. What I mean is, if so many games are similar and from the same original source code, why doesn't everyone play the best ones. I understand this doesn't happen because so many hold fan bases by giving out GM like candy and the constant influx of new dragonabll games. I just figured it would have died out by now, leaving behind the dragonball games worth playing.

As for being able to add one's game to DBZ.Unpub channel it's instant and still possible. The only problem is the dropdown on the portfolio distribution page doesn't list that channel as an option. But typing BYOND.FanGames.DragonballZ.Unpublished in the Add To Channel input works fine. Seems like something easily overlooked.

Good 'ole Cyanide. He offered me help with graphics one time but only if I'd send him the source code. I politely declined his help and he started swearing up a storm. Cute kid.

I'm happy this thread is going in a polite intelligent direction.
In response to Grei
very much so, keeping in mind that i would deck that kid if i had the chance.

i think the thing is, those dragonball games are in such a developmental state that the noob coders can actually play around and people can suggest stuff and get it in the game. Icon submissions while not great are apreciated, people are made to feel better about themselves while the big games have high standards. Everybody wants to contribute to something as aposed to just playing it, these games are a bunch of projects that usually end up trashed.
In response to DeathAwaitsU
DeathAwaitsU wrote:

The monster killing thing is used too much and frankly quite boring...

Agreed, if Dragonball games switched to just killing monsters to level they wouldn't be any better then every RPG on BYOND; granted that could be an improvement for many. No matter how many new styles of training I add in the people still don't enjoy the training no matter how interactive the training itself is. I've added things from dodging ki blasts at different difficulties, sagas with party functions, real-time sparring, but no matter what you do they still find it something tedious and boring.
In response to Masterdan
It's a real disappointment to see the actual good projects going to waste. It's even more of a disappointment to see the horribly designed ones attracting many players. I agree with Grei, they should all go in Fangames.DragonballZ.Unpublished. Thats what it is there for. I don't like looking through Unpublished when looking for new games on the verge of completion or release to find a bunch of games I don't care to see. I'll be glad when those filtering features are added =D
In response to SSJ2GohanDBGT
SSJ2GohanDBGT wrote:
I agree with Grei, they should all go in Fangames.DragonballZ.Unpublished. Thats what it is there for.

Hub reviewers spent a large amount of effort finding as many DBZ games as possible, and moving them to that channel. Strangely enough, the number of games in that channel has since drastically decreased...

My personal theory is that people are removing their games from the channel. Why, I don't know. Perhaps they're just resistant to change...?
In response to Crispy
I just think they aren't too bright in the first place. They see there are more games in the Unpublished section and think that more people look through it and would join their game if it were there as opposed to being in the channel it belongs in.
In response to SSJ2GohanDBGT
And the funny thing is, what IS there to DB games besides training? I mean think about it, people are always trying to cheat to get 99999999999999 powerlevel right? So ok if you do get 99999999999999999 powerlevel then you go around PKing anyone who'd actually agree to fight you, then what'll you do? Sure ok you complete all the quests, all the sagas and everything, so now what?

The fun to DB games is the training part, which tends not to be fun in most.
I agree with Grei. Want something new to dragonball? Make an arcade/fighting, hell maybe even a puzzle game. The fact that it's dragonball will still make me not play it, but at least I'll think of it more highly :P Break out of the crummy RPG setting (The pl-boostin', gm-askin', pbag-smackin', newbie-bashin' good time.).
In response to Grei
What an offer! Kind of like the offer I got one day, "Hey give me the source to drug wars so I can put you in the credits for "Icon Chatterz All Drugged Up" and make it the best icon trading game ever."
In response to SSJ2GohanDBGT
The monster killing thing is used too much and frankly quite boring...

The monster killing thing is far more fun than the p-bag hitting thing, wouldn't you say?


Actually, just skip all the rubbish had have moving p-bags that hurt you back.
In response to DeathAwaitsU
Thats rediculus, the reason i made gekisen was because i dispised the core flaw with the dragonball zeta at the time, its system of no pk unless poth parties agree to it. Whats the point of training if the stronger you are the less likely people will fight you. On that note you still have to secure areas that you cant kill in, but i mean thats actually what caused me to make a game was hating that stupid system -.-. Games get to liberal and begin to take away everything that is fun in order to keep it fun for everybody, i think its much more fun when games have less restriction and let you actually enjoy what you earn. Bah on FFXI, SWG and any other game like that, although SWG now has changed to have pk against other clans and FFXI is making a P2P system, i played early on and it ruined it for me :<.
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