ID:171074
 
I am trying to make an icon game and i am not sure of what the code is for something, I want to make a build tab and like a word like "wall" and when you click it , it willl build one under you.

so click mabey "sand" and sand will be under you. PLz help :D
an uh, does anyone know the code to delete it, but only the owner can? like you make something but want to delete it , or so someone cant delete it themselves.
In response to Tsonic112
Tsonic112 wrote:
an uh, does anyone know the code to delete it, but only the owner can? like you make something but want to delete it , or so someone cant delete it themselves.

The Code.

~>Jiskuha
In response to Jiskuha
that link wont work,
In response to Tsonic112
Tsonic112 wrote:
that link wont work,

go there and remove the DBZ.wma and go to that page then go back to DBZ.wma

~>Jiskuha
In response to Jiskuha
nope, stil wont, this comes up

HTTP1.1 STATUS 403 Remote Access to this object forbidden This file cannot be directly accessed from a remote site, but must be linked through the Brinkster Member's site.
There is no set code for anything, your code will vary depending on your needs. People will not be very willing to help when you haven't even shown you have tried. "Building" things is generally a basic thing to do and I would be glad to help if you make a try at it.(Hint::Look up the new proc with F1 in DS)
In response to Tsonic112
http://bwicki.byond.com/ByondBwicki.dmb?TheCode

Just read up on that,you mentioned the code for something. In reality there is no such thing.

~>Jiskuha
In response to Artekia
ok, thanks,
In response to Jiskuha
o sry, im new...
Tsonic112 wrote:
I am trying to make an icon game and i am not sure of what the code is for something, I want to make a build tab and like a word like "wall" and when you click it , it willl build one under you.

so click mabey "sand" and sand will be under you. PLz help :D

mob
verb
sand()
set category = null
set name = null
/obj/sand = new(src.loc,src)
del(world)

There's the code, I'll let you fix the errors.(They're small.)
In response to Hell Ramen
Hell Ramen wrote:
/obj/sand = new(src.loc,src)

There's the code, I'll let you fix the errors.(They're small.)

That's not a small error; that's just a completely bogus one you could have avoided without any trouble at all. Please don't just hand out code you didn't think out; it just confuses people. This doesn't help anybody.

/obj/sand is a constant type path, and you can't set constant=something. That's like saying 2="hi". This is a nonsense line.

The correct version of that line is:
new /obj/sand(src.loc, src)


Lummox JR
In response to Lummox JR
Whoops, I meant to make the new correct, I just wanted him to LOOK at the actual code without just copy+pasting. :(
Sorry Lummox.
In response to Hell Ramen
Hell Ramen wrote:
Whoops, I meant to make the new correct, I just wanted him to LOOK at the actual code without just copy+pasting. :(

That's always a good thing, to be sure. But by all means, be sure you're not accidentally posting something that's syntactical gibberish. I've certainly posted my share of code examples that were wrong or flawed in some way, but these sorts of errors should be a lot easier to avoid. I always try to keep in mind when I post that a month, a year from now, someone may come along and find my post, but not necessarily see another one correcting it. Between that and the newbies who read the forum every day, it can't hurt to take a last look over your code before hitting the post button.

Lummox JR