Here is a saving/loading code that I'm using for a game of mine. It works perfectly except for that you don't appear in the place where you last savd your game. No clue why.
verb
Load_Char()
var/savefile/F = new(ckey)
Read(F)
usr << "Character loaded."
Save_Char()
var/savefile/F = new(ckey)
Write(F)
usr << "Character saved."
ID:146976
Nov 22 2004, 2:11 pm
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In response to Lenox
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How would I do that?
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In response to Jetz
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Here's an example(This is what I use).
SaveChar(char_name) |
In response to Lenox
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You used
F["Mob"] >> src.client.mob
What's wrong with this? Well, you, as the mob, are pointning to the client, who is pointing straight back at the mob. Instead, use
F["Mob"] >> src
Also, You don't need "Inventory" since mob/list/contents gets saved along with the above line anyway. Hope this helps :) |
In response to Wizkidd0123
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Ah, well, you saved me a line and some troubles as well :P Thanks for pointing that out.
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In response to Lenox
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Now working at all now. Here is my code.
SaveChar() var/savefile/F = new("/[src.ckey]/[char_name]/Player.sav") var/lastx = src.x var/lasty = src.y var/lastz = src.z F["LastX"] << lastx F["LastY"] << lasty F["LastZ"] << lastz F["Mob"] << src.client.mob LoadChar() var/savefile/F = new("/[src.ckey]/[char_name]/Player.sav") var/lastx var/lasty var/lastz F["LastX"] >> lastx F["LastY"] >> lasty F["LastZ"] >> lastz F["Mob"] >> src src.loc = locate(lastx,lasty,lastz) |
In response to Jetz
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Jetz wrote:
Now working at all now. Here is my code. If you mean it DOESNT work, it's because you have to do all that stuff in Write and Read then call them.. mob |
In response to XxDohxX
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When I try to save with that, it gives me an error that keeps appearing and Dream Seeker does nothing but show the error, over and over again. It said that it couldn't read the savefile.
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In response to Jetz
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It can't read a savefile if it hasn't been written yet, is the savefile even there? '-_-
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In response to Lenox
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I know, it's really weird. But that's what the error said. And the savefile never appeared,
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Make:
var/lastx = src.x
var/lasty = src.y
var/lastz = src.z
save those variables
load to those variables
at the end of the loading code
type:
src.loc = locate(lastx,lasty,lastz)