Feb 1 2005, 6:49 am
In response to DeathAwaitsU
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One could be maybe the coder needs icons or turfs or something and can pay the icon artist. That would be about it that I can think if.
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In response to Kunark
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I agree. I have more than one game coming just so when I get tired or bored of one I move to the other.
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In response to Theodis
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I donated a bunch of money to a few games I used to play, I bought a subscription to HrH, I payed SenorMofo $10 for Blessed Lands, I mean... I loved those games.
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In response to Crispy
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Crispy wrote:
Heh, my MMORPG is essentially vapourware. I don't expect that I'll ever get it done, or even mostly done. Python has a really bad point about it, when converted to executables the files are massive. |
In response to Game sabre
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Game sabre wrote:
Crispy wrote: Does anyone know why, exactly? |
In response to Elation
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Elation wrote:
Does anyone know why, exactly? Well, when sending a python file, you also have to send a few dlls with it otherwise the exe wont run, thats another disadvantage. |
In response to DeathAwaitsU
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More people will make games and put them on BYOND. I mean, people worked hard on some of these games, and they would like to get something out of it. For some things(like some of the demos), though, i think money shouldn't be allowed.
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In response to Game sabre
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Don't most programming languages pull in resources the same way?
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In response to SSJ2GohanDBGT
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Most are combined into the exe im pretty sure, but python has quite a few files which you would have to include into a zip, or put into an installer with it.
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In response to Game sabre
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Python .exe files are large because those aren't actually compiled programs, as such; they're actually the Python interpreter itself and the compiled bytecode of the Python program, plus a bit of extra code to start it up, all embedded in the one file.
But hey, what's a few extra megabytes when it's so much quicker and easier (and more fun) to program in than, say, C++? =) |