obj
GuildDoor1
guild = "Guild Name"
verb
Open()
set src in view(1)
if(usr.guild == src.guild)
src.density = 0
src.icon_state = ""
sleep(20)
src.density = 1
src.icon_state = "originaliconstate"
return
else
usr << "You need to be in [src.guild] to enter this house!"
If the usr is in the guild where should i place the
M.loc=locate(1,5,1)
Any ideas? on where?
Tired.. x.x