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In response to DarkCampainger
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ahh, so i see
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In response to Killer22
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You are using "usr" again... Let me spell it out...
DO NOT USE USR IN PROCS EXCEPT FOR ENTIRELY CLIENT BASED PROCS (Click() and the like) Sorry to do that, but I have seen about 5 people tell you not to, and you still do. Just forget your code... Put the money thing (The action) under the if(ismob(A)), and refer to usr as M. |
In response to Killer22
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Holy Jesus Christ...
Here're some questions for you for me to see just how much you've understood at this point: 1) In that Bump() procedure, how do you refer to obj/shooting/rocket? 2) In that Bump() procedure, how do you refer to the thing Bump()ed? 3) In that Bump() procedure, why do you do if(ismob(A)) and if(isobj(A)) 4) What does doing var/obj/O = A achieve? 5) When do you not use usr? |
In response to DeathAwaitsU
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oh, i already got it about two days ago, been busy as well, forgot to tell yas
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In response to Killer22
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Killer22 wrote:
oh, i already got it about two days ago, been busy as well, forgot to tell yas i didnt realy forget, just didnt realy want to post anymore cause im done, but i did cause people are still posting...so final words, it works, and its done |
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You need to set density for it to bump things