In response to Teh Governator
give him a break guys
In response to William22sa
obj // Object
SpeedBag // Define a new object
icon = 'weight-objs1.dmi' // Define where the icon for said object is coming from
icon_state = "speed" // Define state for said object in said icon
density = 1 // Dense.
verb // A new verb
SpeedBag() // Name of the verb
set category = "Training" // Set a new statpanel for this verb to be in -
set src in oview(1) // when someone is in an outside view of 1 tile
if(usr.flight) // If the person is flying
usr << "Not while flying." // Tell the person they need to stop flying.
if (usr.resting) // If the person is resting
usr<<"Not while resting" // Tell the person they need to stop resing
else // If above if() checks have returned false
if(usr.maxpowerlevel>=20000) // Check if the person's power level is greater than or equal to 20000
if(usr.stamina >= 5) // And if their stamina is greater than or equal to 5
if(usr.dir == 4) // And if their direction is appropriate
flick("speedhit",src) // Make the object's icon state change to "speedhit" until the animation is done.
flick("weight-training-right", usr) // Same as above, but for the person, and a different icon state and icon file.
var/random = rand(1,3) // A new variable. This will report numbers from anywhere to 1 to 3.
if(random==1) // If said variable is 1. (We shouldn't just put if(random) because this variable is a rand() variable
usr.move = 1 // The person cant move
usr.stamina-=2 // Their stamina is decreased by two. Might want to add a check to make sure their stamina doesn't go into negatives!
usr.icon_state = "" // Make the person's icon state null, or anything located in their icon file without a name.
usr.maxpowerlevel++ // Increase the person's power level by 1.
usr.exp += 5 // Increase the person's exp by 5.
usr.meditate=null // Make their meditate variable false so that they can use the object's verb again.
usr.levelcheck() // See if the user needs to level.
usr.FlightLearn() // See if the user is ready to learn Flight.
usr.KiTechLearn() // See if the user is ready to learn KiTech
usr.AuraTechLearn() // See if the user is ready to learn AuraTech
usr.FocusLearn() // See if the user is ready to learn Focus
if(random==3) // If random is 3.
usr.move=1 // Make the user unable to move
usr.stamina-=3 // Decrease the user's stamina by 3
usr.icon_state = "" // Make the user's icon state null, or anything located in their icon file without a name.
usr.maxpowerlevel += 5 // Increase their power level by 5.
usr.exp+=rand(1,2) // Give them either 1 or 2 exp
usr.meditate=null
usr.levelcheck() // See if the user needs to level.
usr.FlightLearn() // See if the user is ready to learn Flight.
usr.KiTechLearn() // See if the user is ready to learn KiTech
usr.AuraTechLearn() // See if the user is ready to learn AuraTech
usr.FocusLearn() // See if the user is ready to learn Focus
else // If random var is 2.
usr << "Uh-oh, Spaghetti-Os! You didn't earn anything from that punch. Better try again." // Tell the user that /he didn't get anything.
else // If they aren't in the right direction.
usr << "You need to face the right way!" // Tell the person they need to face the right way.
else // If user's stamina is less than 5
usr << "You are too weak to continue!" // Tell the user that they are too weak to train on the pbag.
else // If their power level is less than 20000
usr << "You need more power level. Eat a Snickers." // Tell the user they need more power level.

-Sin()
~Fin
In response to Sinoflife
wtf?
In response to William22sa
Yet again, a Govegto post...Hey we should coin that. Evry time someone repeatly posts stupid posts, lets call it a Govegto post
In response to Lou
Lou wrote:
Yet again, a Govegto post...Hey we should coin that. Evry time someone repeatly posts stupid posts, lets call it a Govegto post

Great idea.
In response to Lou
Now now, don't be so mean :P

The problem is in that part of the zeta code is the usr.flight==0 part (or it was the other one) because... well lets say it's var was "flight" not "flight=0"

Atleast that's what I found in most cases

It's kinda sad people uyse ==1/==0 for boolean instead of (X) /(!X)
In response to GhostAnime
Thanks GhostAnime
In response to William22sa
Gov, we know that's you, so give up. ;/
Plus Lummy (or somebody else) could run an IP check on you to see if you are Govegtos, and you'll look like a fool.
In response to Lummox JR
Compacting it like that is good? I thought I was just being lazy.

I'm being sarcastic.
I thought the community decided not to help you on your rip.
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