obj
lazer
icon = 'icons.dmi'
icon_state= "lazer"
if(usr.score>=450)
src.icon_state = "boom"
Problem description: Spaceinvaders.dm:102:error::empty type name (indentation error?)
Messing around with The Riddler's code file, changing some stuff, experimenting, etc.
Also
eni
icon = 'icons.dmi'
icon_state= "eni"
Del()
usr.score+=450
if (usr.score>=500)
usr.icon_state = "super"
usr<<"You go into Super-Mode!"
if (src.loc==usr.loc)
del(usr)
..()
It keeps saying "You go into Super-Mode!" when you kill another opponent, how do you prevent the message form saying multiple times? (Since the score of 1 enemy is 30, maybe the best solution should be
if (usr.score>=500 <=530)
?
--Vito