Especially overlords. Sheesh... I need those criticisms, even though I bite.
So, this is a criticism post why it doesn't even show up on the rpg section anymore.
ID:152792
![]() Oct 12 2005, 1:35 pm
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Some suggestions:
1) More gameplay, being more things to do than just hack and slash. How about somethings like economy, or NPC interaction. There not that hard, it's really the planning that takes up most of the time. 2) Even though I don't like the RPG maker graphics, I see where your coming from. My first game used them, I bet many people have used them too. But a good thing to do is look for ones you don't usually see. Theres some good sites out there (http://www.gaminggroundzero.com) that offer custom (or ripped) graphics. Some are pretty good, some are not. 3) Originality is a biggy. People like to play games they never have played. Well if the new game they play is like one they've played before then they won't play it. I know everyone complains about your graphics and such but don't worry about it, if those people judge games by their graphics then you don't want those kind of players. But if you have great ideas, lots of originality, and some luck, you can have a great game! |
Jmurph wrote:
No need for personal insults, he is just asking for ways to improve his game. My apologies to Developous. It's just that every time you make one of these posts, whenever anybody gives a half-decent suggestion you flip out at them for not liking your game. Granted, I could have said it in a nicer way in my original post, for which I apologize. |
Caramonmajere wrote:
Some suggestions: 3) Originality is a biggy. People like to play games they never have played. Well if the new game they play is like one they've played before then they won't play it. I know everyone complains about your graphics and such but don't worry about it, if those people judge games by their graphics then you don't want those kind of players. But if you have great ideas, lots of originality, and some luck, you can have a great game! You just killed me, I think, with that one. It's my #1 problem. But I have the unique skill of upgrading and understanding ANY game, usually. And even merging special features from just about any game to make a new one. |
What you need to do is, look at the other games, then think of a better and more fun system, then try to implement it into your game. It's quite simple really, let's say a game has a level up system where it just raises the characters stats by adding 5 to each stat. You can take that and modify it by lets say letting the character choose how much he wants on each stat. It's more customizable system's like that which make people get interested in a game.
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Caramonmajere wrote:
You can take that and modify it by lets say letting the character choose how much he wants on each stat. It's more customizable system's like that which make people get interested in a game. Customization is definitely awesome, but what I like even more than that is when the things you do during the leveling up process determine what you gain skills in when you reach a new level. Morrowind, for example. Each skill is paired with a "governing attribute," be it strength, dexterity, intelligence, etc. When you level up, you can put points into any attribute, but if you used a skill that has strength as a governing attribute, you get a x3 modifier to strength. So, one "level-up point" gives you three strength points. Stuff like that really tickles my pickle :) |
"Morrowind, for example. Each skill is paired with a "governing attribute," be it strength, dexterity, intelligence, etc. When you level up, you can put points into any attribute, but if you used a skill that has strength as a governing attribute, you get a x3 modifier to strength. So, one "level-up point" gives you three strength points."
Morrowind is a good game to get ideas from for RPG's. "Stuff like that really tickles my pickle :)" What is that? |
Haha tickles my pickle... But onto the topic, yes Morrowind does have good ideas, but even with that game you can take ideas and make them better.
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Caramonmajere wrote:
Haha tickles my pickle... But onto the topic, yes Morrowind does have good ideas, but even with that game you can take ideas and make them better. Customizable? My very overlords has a customizer system in stats. I even plan to have rare elite trainers to give considerable stat upgrades. |
What I don't like about these "stat trainers" is that you have to go to them to raise your stats. Don't you think it would be better if the character just did it themselves? It would be a better idea, I mean all this stuff about advancement with NPC's is boring. NPC's are for fun, like quests, conversations etc. not for advancement. Well that's my view's on them.
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Caramonmajere wrote:
3) Originality is a biggy. People like to play games they never have played. Well if the new game they play is like one they've played before then they won't play it. That explains why FPS's are so popular? |
Caramonmajere wrote:
What I don't like about these "stat trainers" is that you have to go to them to raise your stats. Lots of popular RPGs have this. City of Heroes for example. I personally don't like it either, but I don't think it's something that most people can't adjust to. Smoko wrote: That explains why FPS's are so popular? Casual gaming has become more popular in general. A good amount of gamers do not want to play games for hours upon hours, they want to play it for some quick fun. RTS's are more popular than TBS or other strategy games as well. |
Justin Knight wrote:
Caramonmajere wrote: That is another example of my kind of designed games. Overlords alone lets you configure yourself. But I have known many games, for example, seika, that upgrade stats thru trainers. Indeed. |
Popisfizzy wrote:
Morrowind is a good game to get ideas from for RPG's. I disagree. Morrowind is a very, very poor multiplayer RPG. It's only good in 1-player. Therefore, it would make sense that the perfect multiplayer game would be the exact opposite of Morrowind. |
PirateHead wrote:
I disagree. Morrowind is a very, very poor multiplayer RPG. It's only good in 1-player. And even then it gets boring. Morrowind is a good game, but a bad source for game balance and design. Its game mechanics are frankly tedious at times. Don't get me wrong, I enjoyed it a lot for quite a while, but it does get stale, and there so many holes in its skill and magic systems that if it was a MMORPG it would be ruined by lamers and powergamers in short order. Ever tried turning on "always run" and the feature that makes you go forward continously without pressing any buttons (I forget what its called), pointing your character into the corner of a room, and leaving it overnight? =P |
Some of the elements can be good for RPS's, such as the level system, with the governing attributes and such.
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Don't get me wrong, I enjoyed it a lot for quite a while, but it does get stale, and there so many holes in its skill and magic systems that if it was a MMORPG it would be ruined by lamers and powergamers in short order. Ever tried turning on "always run" and the feature that makes you go forward continously without pressing any buttons (I forget what its called), pointing your character into the corner of a room, and leaving it overnight? =P I made a plugin to fix that. When you run out of stamina while running, you collapse. Paired with Pancreas' Fatigue Effects plugin*, I walk everywhere. =) * Makes your character start panting and makes your screen get darker (loss of oxygen) as your stamina decreases. |
Close the thread now. We've seen this thread so many times before, and you get mad at people for giving suggestions.
Shut up and make your games.