/cry
='[
~Kujila
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ID:185856
Oct 13 2005, 3:29 pm
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In response to Dession
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Oh well SecondLife =P
But HrH was still neato, and I never played it seriously =[ ~Kujila |
In response to Kujila
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Second Life = Credit Card
*sill crying* |
In response to Dession
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=[
Get yo' momma's =P ~Kujila |
In response to Kujila
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best chance to play HH is to take Lexy's concepts and build your own game.
soon i will bring the HrH forums back online (in it's last read-only format) so that people can peruse the archives for inspiration. |
In response to digitalmouse
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Indeed.
Ter13 headed an ambitious project and had a working (non-graphical) concept Alpha. (Redwood Falls - http://developer.byond.com/forum/ index.cgi?action=message_read&id=334917&forum=4&view=1) One day the Alpha room he hosted vanished, and I ultimately failed to reestablish contact. I know not what happened of the game. I did nothing for the team, mind you. I offered to host, and that was my key into the project. Maybe next time around I could be of more assistance, seeing as I actually have taken several programming courses and hopefully wouldn't program like a Chimpanzee any longer. ~Kujila |
I am actaully in the process of contemplating creating a HrH type game. Trying to get as close to HrH as possible....I would need some help in the area of hosting and ideas but I fathom I could do it.
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In response to Sniper Joe
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I have 512 kbs upstream, which could hold a medium-sized load for a BYOND game, I'm sure (Correct me if I'm wrong here folks)
~Kujila |
In response to Kujila
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What was Hedgerow Hall like, I never had the chance to play it.
->Calus CoRPS<- |
In response to Calus CoRPS
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I only played it a few times, and I admit, I was a n00b back then so I didn't understand the game to it's full extent..
You lived in a area, along with other furries(animal's with human characteristics/thoughts) and lived a life. It was an exellent RPG, you could dig your own burrow, collect wood to build things for your burrow, have a job. Basicly, it was trying to make a little community where everyone contributed and got along. But ever so often there was a bad person(not in a sense of actuall badness, buy RP bad) who would steal, and this would bring lots of action to the game. Overall, I dub it one of the best games made for BYOND. |
In response to Sniper Joe
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Basically, to be perfect it needed Raccoons.
OBEY YOUR RACCOON OVERLORDS ~Kujila |
In response to Kujila
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Thinking back about Hedgerow Hall calls apon a warm fuzzy feeling long lost....That or it could be my cat sitting on my lap. Either way I miss the game.
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In response to Prosythen
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A free-end RPG is really a unique occurrence anymore, IMO
What made Lexy stop HrH's production in the first place? ~Kujila |
In response to Kujila
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I believe that she needed to overhaul pretty much all of it so she took it down. HrH version 2 was going to be text only if I remember correctly. She never ended up completing it.
I'm guessing it was also very hard to find motivation to work on a game that had a lot of problems with griefers. |
In response to DarkView
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Text only? Ack.
I'm not imaginative enough for text MUD/MUCK games, plus I get lost horribly. ~Kujila |
In response to DarkView
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Actually, Hedgerow Hall version 2 was graphical with a much upgraded interface and whatnot. Some of the basic gameplay features would have corrected some major flaws in the original, but alas, for one reason or another it was cancelled.
I've fooled with the idea of an open-ended rpg in the style of HrH for a long time, but I've never really gotten THAT particular project off the ground. HrH's fatal flaw was in the player-base, and in the fact that ultimately the style of gameplay was never really defined. Its economic roleplaying was ultimately non-existent, and so there was no real encouragement for storyesque roleplaying. I believe that I read at one point or another that Lexy planned on including global story events or something along those lines, but ultimately HrH's systems clashed with its enforced, desired, and encouraged gameplay. Apparently Lexy IS working on a third incarnation of HrH thats text-based; that in itself would help to diminish some of the gameplay flaws (Achaea's global story telling and roleplaying always impressed me when I played it), but I've no particular hope that it will be completed; I'm happy reading Star Harbor Nights or Heroic Age Tales. |
In response to Sniper Joe
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I liked how the icons didn't actually enforce the concept of Anthro characters. I always played it as if we were in a Adam's novel.
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In response to Kujila
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Kujila wrote:
Basically, to be perfect it needed Raccoons. NOOO!!!! NOT TOM NOOK!!!!! |
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*Cries next to Kujila*