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ID:168190
Nov 29 2005, 12:00 pm
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Is it possible to make a mob(with density) lose density for a specific amount of time? If anyone would supply a quick snippet, that would be nice, but if you direct me to another source that would supply me the answer that's good too. Thanks in advance.
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Nov 29 2005, 5:21 pm
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This is very simple. Look up the sleep() procedure in the DM Reference, F1 in Dream Maker. If you can't figure it out by then, perhaps you should read the DM Guide.
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In response to Swarmy
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That's horrible. You can't just place that in your code and hope it works. You have to place it in a proc or verb, boieh! And why'd you give this to him? He'd be better off looking up something so simple.
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In response to CaptFalcon33035
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Lol, this is very simple, if you cant do it, you shouldnt be coding. No offense ^_^ but ill help ya out anyway.
mob/proc/Density() I prefer that much more than mob/proc/Density() Because the first code reads the users density, if its 1, the users density is zero for a short period of time and vice versa, instead of making the user not dense (wich the user could already be) and then making the user dense again like the second code does. |
In response to Rean
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Or you could try this...
mob/proc/density() |
In response to Rean
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NO! Don't put usr in procs! BAD CODER! NO COOKIE!
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In response to Deathstar175
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That could work too... if you didn't spell density wrong, lol ^_^, but good idea,
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In response to AZ0123
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AZ0123 wrote:
NO! Don't put usr in procs! BAD CODER! NO COOKIE!I know, im just so used to writing usr V.V |
While you don't have to use procs, they could come in handy for other things, like adding an effect or animation when they become dense or nondense. The Click() proc shows how to wait a certain amount of time before going dense again.
mob // Your mob |
In response to Rean
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Well get used to writing src instead, or use a valid reference. If you don't know these basic things, please don't try and help others with theirs. You're only confuzing people and spreading bad coding habits.
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In response to AZ0123
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heh, procs are sorta like folders. The name of the folder is called and the contents are implemented,...saves so much typing, i love procs ^_^
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In response to AZ0123
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AZ0123 wrote:
Well get used to writing src instead, or use a valid reference. If you don't know these basic things, please don't try and help others with theirs. You're only confuzing people and spreading bad coding habits. All i said was i was used to writing usr; of course i know these basic things!, why would i try and help if i didn't, >_> |
In response to Rean
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Switching boolean vars with != is a very good idea- it saves you from doing all those if() statements in the snippet you wrote before.
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In response to Rean
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That is horrible, I'm sure he doesn't want to have players clicking it twice so that they may be undense forever, because that is what it'll do. I think what you wanted was
mob/proc/NoDense() That way, they turn dense upon execution of the verb if they are already nondense. |
In response to Rean
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Rean - Lol, this is very simple, if you cant do it, you shouldnt be coding. No offense ^_^ Everyone has to start out somewhere. |
In response to Rean
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Rean wrote:
AZ0123 wrote: A solution: Write yourself a little program in VB that tracks your keystrokes and makes a noise every time you type "usr". That'll help you kick the habit by giving you a reminder, so at least you're aware of when you're using it. When I started learning Scheme, I did that for "//" because I always wanted to type comments using // instead of ;; which Scheme recognises. It really works! |
In response to Tiberath
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Tiberath wrote:
Rean - Lol, this is very simple, if you cant do it, you shouldnt be coding. No offense ^_^ Yes, but not in the forums. Theres a large veriety of libraries and demos, thats a good place to start. |
In response to CaptFalcon33035
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CaptFalcon33035 wrote:
That is horrible, I'm sure he doesn't want to have players clicking it twice so that they may be undense forever, because that is what it'll do. I think what you wanted was > mob/proc/NoDense() That way, they turn dense upon execution of the verb if they are already nondense. Why not do: mob/proc/NoDense(){if(!src.density){src.density=1;return}src.density=!src.density;sleep();src.density=!}src.density} Well whatya know, I actually learned somethin new today ^_^ Does =! only work with binary digits? |
In response to Elation
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Elation wrote:
Switching boolean vars with != is a very good idea- it saves you from doing all those if() statements in the snippet you wrote before. Wait, i heard of boolean before, i just cant seem to remember what it is right now >_> |
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