My most recent work after a 2 year break from pixel art ._.
I have a bit of trouble shading with a big canvas. I don't want to overshade, but I also don't want it to look too flat..help is appreciated
ID:1441704
Dec 10 2013, 7:20 am
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Did a quick edit
It's a pretty poor job, but something like that right? It may end up being used in a game. Does it look like a game quality sprite? |
In response to Danny112
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Conflicting light sources:
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In response to ExPixel
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ExPixel wrote:
Conflicting light sources: This. By the way, long time, Danny. It's Kappa from GOA. |
In response to Southend_boi
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Southend_boi wrote:
shouldn't the tail be a bit darker than the rest of the body since its farther back? Ur shading style is a lot different than mine, but very good nevertheless |
In response to Danny112
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Danny112 wrote:
Southend_boi wrote:the tail can be the same color as the rest of the body with key areas of the tail shaded they can even be fully shaded with key highlights to make it pop just really depends on what type of shading you want. i usually shade/create multiple versions of something i create to get the perfect style. |
For instance, sprinkle some more "clumps" of hair around in the middle of that large expanse of pinkish-red.
Also, I wouldn't be afraid to throw in another shade or two. I see an outline, a dark shade/shadow, and then the light/base shade on most of those. I'd add a highlight shade as well. And perhaps even another shade between the dark and base shades.