ID:167995
Dec 27 2005, 12:09 pm
|
|
is there a way to do this, so your numbers don't come out to be, say, E+0.032472834? thank you.
|
Dec 27 2005, 12:15 pm
|
|
Yes... Don't make formulas that make stats go that high :/
|
In response to Mysame
|
|
Mysame wrote:
Yes... Don't make formulas that make stats go that high :/ -_-... come on i've seen plenty of games when your exp can go over 1 million, yet it comes out as something messed up. how can i format it to 1,000,000? |
In response to XROBX
|
|
Make a proc for it, I have one that I made. It's really not that hard :)
|
In response to Derekjeterisgod
|
|
Derekjeterisgod wrote:
Make a proc for it, I have one that I made. It's really not that hard :) hmmmmm im trying to figure it out then.... would it involve dividing each digit by multiples of 10 or sumthing? and then what? i have no idea really. |
In response to XROBX
|
|
Hint, use the length proc and remember the number 1024 :)
|
In response to Derekjeterisgod
|
|
Derekjeterisgod wrote:
Hint, use the length proc and remember the number 1024 :) man im sorry i have a small mind... this is what i have so far proc |
Use the num2text() proc.
mob |
In response to Nadrew
|
|
Nadrew wrote:
Use the num2text() proc. > mob well it cetainly worked pretty well. not a mathmatical way to do it but then why would you need to use formatted numbers in formulas? thanks. |
In response to XROBX
|
|
Right, you should only convert the number to text afterwards, if you ever need to change it back there's the text2num() proc.
|