ID:167732
 
turf
wall
icon = 'block.dmi'
density = 1
floor
UpperGrass {name = "UpperGrass"; icon = 'grass.dmi'; icon_state = "1"; density = 1}
Lowergrass {name = "Lowergrass"; icon = 'grass.dmi'; icon_state = "2"; density = 1}


HELP!! this is how i do it but then my floors are grey on Object!
turf
wall
icon = 'block.dmi'
density = 1
floor
UpperGrass
name = "UpperGrass"
icon = 'grass.dmi'
icon_state = "1"
density = 1
Lowergrass
name = "Lowergrass"
icon = 'grass.dmi'
icon_state = "2"
density = 1


Not sure if that'll change anything at all but try it anyway.
If they appear as grey, then you defined the icon or icon_state wrong...
In response to KirbyRules
Nope, didnt work.
In response to Bobthehobo
???????
In response to KirbyRules
And how do you put in sounds?
In response to FireBallHatePeace
...

By define, I mean what you have in the quotes after icon and icon_state. Maybe I should of said set instead of define:

icon_state = "1"


I am saying the icon_state you set for the turf may not exist in the icon file. That is why it is gray...
In response to Bobthehobo
lol ty. that helped me alot (im being serious)
now i just want to know how to put sounds in.
In response to FireBallHatePeace
usr << 'sound.wav'


OR

usr << sound('sound.wav',1) // the 1 is there if you want it to loop or not


In response to Bobthehobo
Yes, but how do you add the sounds to your list?
In response to Bobthehobo
Lol "Bobthehobo" that's funny.