ID:152664
 
Today I was pandering over why my games go know where and I figured one reason could be there's no plot (or I just haven't implemented it). So my next focus is the story. I was just wandering if anyone had suggestions on how to make story scenes on the map. It has to allow more than one person view the scene at once of course.

-FFG-
Just look at how all th emajor companies used to do it.

They'd basically set the user's eye view to a certain mob, then the code would move the mob along and a conversation would reveal what was going on... along with actions, like in FF2 when you'd see a guy run into another guy, then one would lay on the ground as if dead... very simple, but powerful.
In response to Jon Snow
Yes that's what I was thinking of but say one person views it, then 10 seconds later another person watches it... it would be messed up for the seoncd one unless I create maybe 10 different places and just asign them to the players. That seems a little redundant though. =/
In response to FinalFantasyGamer
Make everything happen as a hud? So that each little character running around would be only visiable by the player.
In response to Xangelicirex
That gives me an idea: instead of HUD which would be a pain to code in (plus pixel movement doesn't work right in HUDS) I could make all moving things such as mobs only visible to the player and no one else. I could use the client image() proc. I wish I would have thought of that sooner because then i wouldn't had have to make this post. >.<
In response to FinalFantasyGamer
Heh, well, now if anyone wants to have some cinematics they can look here and find a very useful idea. ;)