im trying to figure out a way to make a cage around my mob trapping what ever is around it for a combat type game. just curious how i would go around spawning all these objects around then getting rid of them all at the given time. im not too keen on how to work the loc cars kuz everytiem i try it just keeps saying undefined and stuff. could someone please show me how to do this properly? my aim and yim sn is dyingrelief if u are up for contacting me so i can go into more detail. lates
kel*
ID:167535
Mar 1 2006, 11:57 am
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Mar 1 2006, 11:59 am
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Bleach game. You've posted this before. I'll anwer the same here as I did back there. Look up for().
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In response to Mysame
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Mysame wrote:
Bleach game. You've posted this before. I'll anwer the same here as I did back there. Look up for(). its more complicated then that. what u sed was for only one part of it. now its something different. and im quite sure it wont work just around a for proc |
In response to Kelanel
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I'm PRETTY sure it is. Believe me.
mob/verb/Bankai() No clue if it works, not infront of my regular comp, but damn if it doesn't. |
In response to Mysame
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Mysame wrote:
I'm PRETTY sure it is. Believe me. > mob/verb/Bankai() No clue if it works, not infront of my regular comp, but damn if it doesn't. im not on m regular comp either atm. looks good. cept one problem. the whole thing is supposed to be a sphere. so im using about 20or so icons for the edges which makes it a tad bit tougher. if u can figure that out. then i give u props >_> |
In response to Kelanel
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You create many new icons, like I created a trap. :|
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