//This is a part of client/proc/Load()
var/mob/Player/P
F["Save"] >> P
//Below the version of the savefile is checked, the ships loaded, and the player put onto thier ship.
Problem description:
Ok, I swear my save system give me the most problems out of my whole game. For some ungodly reason, the player is all of a sudden logging in right as their mob is loaded. Before, it loaded the mob, set up the variables and ran the checks, then the client logged into the mob at "mob = P". But now the client is logging in too early and the mob isn't correctly set-up!
Does anyone know any kind of saved information that could cause the client to login to a mob without being told to?
[Edit] Just to clarify, this is supposed to load the mob