ID:134615
 
It's butthard multi-tiling something atm. So, seeing as there is more than enough space left when you've just got 1 'icon' window open (32*32 square), why couldn't there be an option to have, say, 2*2? 3*3 would take fullscreen, of course. But right now, it's really.. Pissing people off o.o.

Pic; (Yes, I love making them..)
http://img203.imageshack.us/my.php?image=idea9ix.jpg
Yea thats a good idea. Dream Maker really needs icon making tools improvement.
In response to FinalFantasyGamer
I think one thing we could use are more frames! It kinda sucks only being able to have an animation last 99 frames. Should I start a new topic for that?
In response to KirbyRules
Has there ever been an instance where over 99 frames were needed?
In response to KirbyRules
More than 99 frames isn't needed for an icon in a primarily 2D graphics engine...

Mysame, while it would be a nice function, it might not be feasible right now. A workaround is to simply design your icons in another program (paint will do*), then import them into Dream Maker. That allows you to make multi-tiled icons a lot easier.


*in fact paint is my preferred program of pixel art as the Dream Maker icon program has a diminished undo-redo memory!
I think what would be even better would be to pull the icon editor right out of Dream Maker as a seperate window, with better zoom and sizing options. Also, it would be most excellent if frames could be set to have smaller delays, like 1/100th of a second instead of the standard tick of 1/10th.
In response to Xooxer
Xooxer wrote:
Also, it would be most excellent if frames could be set to have smaller delays

I second this. I really hate having slow animations for things like Megabuster bullets for megaman games. 10 fps just doesn't cut it.
In response to KirbyRules
But right now byond can only run at 10 fps.