In response to D4RK3 54B3R
D4RK3 54B3R wrote:
I'm not sure if you can really consider iconing 3d... it's like saying that a hand drawn illustration is 3d.

Pedant. =P

By that definition, Quake 4 is not a 3D game because it's displayed on a 2D screen.
In response to Jon88
I have a Wolfenstein game on my TI-84+SE calculator. It has raycasting and its very fast. O.o.
In response to Koil
is it made in Assembly, Flash, or Basic? (going a bit off topic but similar idea)
In response to Ter13
Ter13 wrote:
using an isometric engine, which I am sad to say, is NOT 3D at all.

no matter what you consider 3D or not 3D, an isometric view is a bit closer to looking 3D.

with BYOND's default display, the positive x-axis points to the right and the positive y-axis points up. which way would the z-axis point? it would probably point up, which is the same direction that the y-axis points. having both of those axes point in the same direction would make jumping or walking up steps look ugly.

an isometric view gives the x, y, and z axes distinct directions, so three dimensional movement looks a lot nicer. isometric icons also look more three dimensional because you can see the top and two sides of a block, as opposed to just seeing the top and one side. whether you like it or not, to look more 3D is to be closer to "real 3D".
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