mob
proc/CreateLevel(r=255, g=r, b=r)
overlays += list()
var/lines = round(32 / namefont.height)
var/txt = namefont.GetLines("[usr.Level]", width = 96, maxlines = lines,\
flags = DF_WRAP_ELLIPSIS)
var/size = namefont.RoundUp32(namefont.GetWidth(txt))
var/iconset/s = namefont.DrawText(txt, size / 2, 0,\
width = size, maxlines = lines,\
flags = DF_JUSTIFY_CENTER | DF_WRAP_ELLIPSIS,\
icons_x = size / 32, icons_y = 1)
s.Transparent() // white text on transparent background
if(r<255 || g<255 || b<255)
s.Blend(rgb(r, g, b), ICON_MULTIPLY)
var/obj/O2 = new
O2.pixel_y = 10
O2.layer = 3
for(var/xx = 0, xx < s.w, ++xx)
var/icon/ic = s.GetIcon(xx, 0)
if(ic)
O2.icon = ic
O2.pixel_x = (xx + (1 - s.w) / 2) * 32
overlays += O2
del(O2)
Problem description:
what i want to do is make it so that it will refresh my level... i tried calling the proc again but it overlays the previous number.. Ive been trying to figure this out for days... can someone help me?