ID:167423
 
i can't understand how to start the stupid game desiner.

i'm fourteen and have no clue.

i did download the disiner though, so... i guess i'm not as dumb as i'm saying i am.
Digitalworrior wrote:
i can't understand how to start the stupid game desiner.

i'm fourteen and have no clue.

i did download the disiner though, so... i guess i'm not as dumb as i'm saying i am.

You're getting a year older every time you post. Stop cross posting.
If you can't find it, use "start" - "search" and search Dream Maker.

Yeah, and make up your mind on your age.

--Vito
In response to Vito Stolidus
sorry guys(girls) this one says my real age and the one that says i'm thirteen gives the reason for the age changes.

sorry if i seemed like a jerk, i didn't mean to be one.

sorry :(
In response to Digitalworrior
oh and i don't under stand how to start making the game is what i mean.


and once agian sorry for the age changes.


--Digite
In response to Digitalworrior
Digitalworrior wrote:
sorry gays

=(
In response to Digitalworrior
There's an edit button, make good use of it. There are tutorials, left bar, under Resources. Also, read the DM guide.
Also, age has nothing to do with it. Some of the most advanced coders are 15 or less. Even 13.
In response to Digitalworrior
Oh, in that case...

  • DM Guide
  • DM Reference

    Use these. I did, when I started. A few notes:
  • It helps to know C++ or Java when learning DM, but you don't have to.
  • People will not help you if you post massive amounts of code at the same time in the same post. Ditto for 'shotgun posting'. (posting in 2 or more forums at once, as you started out with)
  • Use the tutorials andl libraries on the BYOND hub. search "beginner tutorial" in the box at the extreme top right of the screen to find some.
  • I suggest spelling and punctuation in your posts. AIM-speak posts are no fun to decode.
  • Start small. Don't immediately jump into a massive RPG as your first project.

    If anyone else has suggestions for Digitalworrior, please add them. That's all I can think of right now.


    --Vito
In response to Ben G
oops.
i meant guys.
sorry that happens alot.
and from that i've been kicked out of many forums, you think my fingers would learn, :(

and once agian sorry, and thank god for a different reason than lieing. :( and sorry
In response to Digitalworrior
Digitalworrior wrote:
sorry gays(girls) this one says my real age and the one that says i'm thirteen gives the reason for the age changes.

Umm, there is an edit button, so you can avoid insulting us all in the future. I assume that was a mistake. No offense taken.

--Vito
In response to Vito Stolidus
yah sorry, and where's the button?
In response to Digitalworrior
Read one of your own posts. Right next to "reply" there is a button called "edit".

--Vito
In response to Vito Stolidus
and vito, i'm sorry, (again), and thank you for the help but i already tried those "how to" things they didn't make any sense!
In response to Vito Stolidus
Your tips suck because they do not address his problem. If you want to try to be helpful, actually help.
In response to Mysame
thanks
In response to Ben G
and Ben i apologize to you to.
In response to Digitalworrior
Digitalworrior wrote:
and Ben i apologize to you to.

Okay.
In response to Ben G
Whaddya mean!? What, you want me to give him a whole game code? Those were things I've noticed a lot of newer coders don't do, and it makes me a little annoyed.

(one I missed: Don't latch onto a random person and reply to all of their posts in all forums with the same message every time. The last guy who did that got banned)

Code help (happy?)

  • don't use the 'usr' symbol in a proc, excluding some built-in procs.
  • If you know Java or C++, forget the semicolons and brackets here and now. they're relatively rare.
  • If there is supposed to be a way for players to get in-game, you'll need this:
mob
Login()
src.loc = locate(1,1,1)

  • don't copy directly from the forums. Learn how to do it, then apply.
  • To allow your player to move around a simple map, you need three things: a code file (.dm) an icon file (.dmi) and a map file (.dmp). Sorry for omitting this from that other post - I assume basic knowledge.
  • Create an icon state in the .dmi file and fill it with green. then use code like this:
turf
grass
icon = '[yourFileNameHere].dmi'
density = 0
opacity = 0

world
turf = /turf/grass



Put all that together and you can move around a map. 'Course, you'd be invisible.


--Vito
In response to Vito Stolidus
tahnk you, again

put where do you put all this stuff?

this is all very confusing, and thanks for that other stuff dude.
In response to Digitalworrior
Put code in the CODE FILE (.dm). Simple.

--Vito
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