ID:185093
 
I dont do programming so is this the truth or the excuse of a lazy icon ripper?

http://img55.imageshack.us/img55/6978/ minibaikaanimation9lv.gif
You might want to put some contents to this post.
In response to Bunchie
Bunchie wrote:
You might want to put some contents to this post.

Lol, you might want to wait a couple seconds after a thread is accidently posted. ;p
Ripping icons? Tsk, tsk.

The animation is more than one 32x32 tile big, so it would be a bit more complicated to code, yes. Certainly doable though.
It is definitly possible to do, your programmer just doesn't know how.
In response to Crispy
Crispy wrote:
Ripping icons? Tsk, tsk.

No, i made it silly.;S Hes just ripping it from the photoshop format to dm. (I work on Macinitosh, cant download byond).
In response to Pagemaster
"Converting" would be a better word, then. "Ripping" to me implies that it's being copied from someone else's game.
In response to Crispy
I couldn't decipher what he meant with that post even with my most potent telepathic powers. How did you extract some kind of multi-tile object question about their difficulty to program into Byond?

Of course, I am only a level 2 psion. Perhaps you share that class and are at a more experienced level?
In response to Loduwijk
Loduwijk wrote:
I couldn't decipher what he meant with that post even with my most potent telepathic powers. How did you extract some kind of multi-tile object question about their difficulty to program into Byond?

Of course, I am only a level 2 psion. Perhaps you share that class and are at a more experienced level?

Whats the confusion?. The question was is this hard to code in your game or not. Now that 2nd paragraph is hard to decipher.

The coder was telling me its impossible to code it in his game and it isnt worth the trouble at all. So i came here to find out if this is true.
In response to Pagemaster
Pagemaster wrote:
Loduwijk wrote:
I couldn't decipher what he meant with that post even with my most potent telepathic powers. How did you extract some kind of multi-tile object question about their difficulty to program into Byond?

Of course, I am only a level 2 psion. Perhaps you share that class and are at a more experienced level?

Whats the confusion?. The question was is this hard to code in your game or not. Now that 2nd paragraph is hard to decipher.

The coder was telling me its impossible to code it in his game and it isnt worth the trouble at all. So i came here to find out if this is true.

[link]
In response to Pagemaster
Actually, your post made no sense. It was very vague. You asked if it was hard to code or an excuse of a lazy icon ripper. One really has nothing to do with the other. Nowhere did you state if it was hard to code into the game.
In response to Pagemaster
Pagemaster wrote:
Whats the confusion?. The question was is this hard to code in your game or not. Now that 2nd paragraph is hard to decipher.

Paragraph? I don't see seperate paragraphs, or even a second sentence for that matter. Nor do I see a subject. Besides the link, the entire rest of your post that I can see consists only of "I dont do programming so is this the truth or the excuse of a lazy icon ripper?"

In fact, I don't even see where you ask if anything is hard, anything about coding, or anything about a game either. All you asked was "is this true or the excuse of a lazy programmer?" If we were supposed to assume that "this" means "something which someone told me, which is that programming multi-tiled objects is very hard and not worth the effort", then sure, if we had assumed the word "this" meant all that, then there would not have been any confusion. But as it stands, you didn't say any of that, nor did you even say anything at all about what "this" is.

I have a question for you now. Is this larger than that? Don your psychic cap to figure out what this and that are.

However, now that I see where you're coming from a bit better, assuming you are asking only about multi-tiled objects, no they are not overly difficult to implement.
In response to CaptFalcon33035
It wasn't that hard to understand, I knew what he ment right away.

Anyways, your coder, or whatever you want to call him is lying to you. It is quite easy to add a mob, sprite, graphic, ect that size, or even many times that size for that matter, even animated.

There are various libs and demos on BYOND that can help you, and I am sure if you posted in design philosophy you could get someone to help out too.

Your coder sounds pretty shoddy, best get a new one if he can't even do basic stuff like this.
In response to Shades
Shades wrote:
It wasn't that hard to understand, I knew what he ment right away.

Anyways, your coder, or whatever you want to call him is lying to you. It is quite easy to add a mob, sprite, graphic, ect that size, or even many times that size for that matter, even animated.

There are various libs and demos on BYOND that can help you, and I am sure if you posted in design philosophy you could get someone to help out too.

Your coder sounds pretty shoddy, best get a new one if he can't even do basic stuff like this.


I think his coder is Lifehunter.

Now to get on topic, Page- it's doable.
In response to Shades
Shades wrote:
It wasn't that hard to understand, I knew what he ment right away.

Anyways, your coder, or whatever you want to call him is lying to you. It is quite easy to add a mob, sprite, graphic, ect that size, or even many times that size for that matter, even animated.

There are various libs and demos on BYOND that can help you, and I am sure if you posted in design philosophy you could get someone to help out too.

Your coder sounds pretty shoddy, best get a new one if he can't even do basic stuff like this.

its not vey difficult, but it can complicate many things. if you use overlays, then you'd need to find some way to make the overlays appear on the left and right when the mob is facing north or south and have them appear above and below the mob when they are facing east/west. also, if you want to have the extra icons be dense that could make things a bit more complicated.

it might not take you hours to code, but it won't be a matter of seconds either.
In response to Loduwijk
I had to think about it a bit, but it wasn't too difficult to figure out if you looked at the image he posted. He certainly could have made himself clearer though.
In response to Loduwijk
Loduwijk wrote:
Pagemaster wrote:
Whats the confusion?. The question was is this hard to code in your game or not. Now that 2nd paragraph is hard to decipher.

Paragraph? I don't see seperate paragraphs, or even a second sentence for that matter. Nor do I see a subject. Besides the link, the entire rest of your post that I can see consists only of "I dont do programming so is this the truth or the excuse of a lazy icon ripper?"

In fact, I don't even see where you ask if anything is hard, anything about coding, or anything about a game either. All you asked was "is this true or the excuse of a lazy programmer?" If we were supposed to assume that "this" means "something which someone told me, which is that programming multi-tiled objects is very hard and not worth the effort", then sure, if we had assumed the word "this" meant all that, then there would not have been any confusion. But as it stands, you didn't say any of that, nor did you even say anything at all about what "this" is.

I have a question for you now. Is this larger than that? Don your psychic cap to figure out what this and that are.

However, now that I see where you're coming from a bit better, assuming you are asking only about multi-tiled objects, no they are not overly difficult to implement.


Hmm..debating on these forums is like a craft you have somewhat mastery of this technique. If you have some anger to show you need to craft your emotions in some way that doesnt offend the readers but still doesnt get your post deleted. I'am bad at this....but i'll try.

Yes, i said paragraph. What would you prefer me to say?, bar?. What i said wasnt hard to decipher you just make it hard for yourself for no reason at all. Shade put 2 and 2 together didnt he?, then thats proof you dont have to be as intelligent as crispy to read the topic "hard to code" and connect the pieces.

I open up my thread by stating "i do NOT program." followed by "So is this the truth or the excuse of a lazy icon ripper". Well you see the link under it, do you not?, or did you just assume its for decoration?. Hmm there may be a possibility we're complaining over nothing.

Simply put I make my posts short and to the point so that readers dont lose interest. But because of your hard earned reputation and 'byond forums' (i'am in your territory) people will side with you and tell me my 1st post made no sense. You want me to state "this here" and "that there" for no reason, really i think people like you who just love making life hard and complicated.
In response to Pagemaster
Keeping it short and sweet is good, but it would have been nice if it was a little less short and a little more sweet. Just something to keep in mind for next time. =)

Pagemaster's question has been answered and we've established that his post was understandable but could have been less vague. Everyone happy now? Can we move on to the next thread? Thanks. =)
In response to Pagemaster
Pagemaster wrote:
If you have some anger to show you need to craft your emotions in some way that doesnt offend the readers but still doesnt get your post deleted.

I wasn't angry. I was just seriously confused at first and thought I'd mention it, and I tacked on a bit of what I thought was humor to the end of it.

Yes, i said paragraph. What would you prefer me to say?, bar?. What i said wasnt hard to decipher you just make it hard for yourself for no reason at all.

I don't know what I would have preferred you to say, since I still don't know which part you meant by saying that. And about deciphering it, it's not that it was difficult to decipher, it's that there wasn't anything there to decipher. At least, so I thought in the first place. I see now that half of your meaning was in the post's title, and I don't keep the titles in mind when reading the post body, so there's the biggest misunderstanding between us right there.

Shade put 2 and 2 together didnt he?, then thats proof you dont have to be as intelligent as crispy to read the topic "hard to code" and connect the pieces.

Haha, that's even better than my psion character bit. Nice backhanded, unintentional burn there.

Well you see the link under it, do you not?, or did you just assume its for decoration?.

I assumed it had something to do with the post's body, but I could not figure out for the life of me how the two were connected. The fact that it wasn't in the Developer How-To or the Code Problems sections meant I didn't bother donning my Byond-specific programming cap, which would have been a must for this. Therefor, even if I had made the connection before and understood it a bit better, I would have been thinking about it in generic programming terms and therefor still not assumed that you were asking about multi-tile objects since most programming languages don't require you to do that.

Hmm there may be a possibility we're complaining over nothing.

We are, but then again we aren't. In the first place, I made a statement and asked a question. My confusion has been cleared, so we accomplished something. So in a way we are, but then in another way it was sort of beneficial.

But because of your hard earned reputation and 'byond forums' (i'am in your territory) people will side with you and tell me my 1st post made no sense.

Far from it! Those no good, backstabbing traitors side against me all the time. I'm so sick of it, I'm plotting to make a doomsday device that will reach out to the computers of all who oppose me and shock their users.

You want me to state "this here" and "that there" for no reason, really i think people like you who just love making life hard and complicated.

I don't like making it hard and complicated, I just like making it logical and understandable to everyone. Normally, you have to say what this and that are at least once before you use those words, and since I wasn't thinking in terms of the topic title, I didn't connect "this" to "code."

There are a lot of different people out there that operate on a lot of different frequencies. You have to be specific if you want them all to understand you. I've found that out the hard way over my time.
In response to Loduwijk
Heh theres no point of saying anything agressive you'll just easily counter it ;(.
But i am happy now that i have a better idea of where your coming from. I acknowledge the misunderstanding.

Loduwijk wrote:
There are a lot of different people out there that operate on a lot of different frequencies. You have to be specific if you want them all to understand you. I've found that out the hard way over my time.

Well atleast i've got chicken.
Page: 1 2