In conjunction with Hell Ramen I wam working on a old project I had called Survivor which is obiously a clone of the BYOND game Survival.
Example Screen Shot
The game is being designed to play like Survival, but not as hard or tidious. I really disliked how, you spend several hours collecting resources for your house, only to fail and loose everything the first second or third try. Survivor will be much more forgiving on this.
Current Notes Include:
Food Sources - Bananas, Pineapples, Grapes, Mushrooms Fish.
Players can bury entire bannanas to grow a new banana tree.
Players get Pineapple crowns, which they use to grow new pineapples.
Grapes can yeild up to 3 seeds each time you eat a bunch. You can use those to grow more grapes.
Mushrooms appear only in caves. If you eat them raw, there is a 10% chance of them being poisious. Cook them to make sure they are good.
Fish can be caught. Eat them raw and also gain back a little thrist. Cook them to make a better, more filling meal.
Resources included in the current game are rocks, stones, grass, flint and wood. Which you will use to make things.
In the game players can craft things, they can craft Hammers, Axes, Shovels, Fishing Rods, Rope and a latern. They can also make fire, torches and glass bottles.
Players will be able to craft wood and stone walls and floors, along with doors, which you can make locks and even keys for. Caves will also be avaible for sturdy shelters.
Days and Nights will also be in, including weather patterns. When it rains, more resources will spawn that day, and fishing will be much better then on other days. Fires are also harder to start.
Now the problem. This is all fine and dandy, it should work well, but now we come to the player vs player issues. We know that there will be players who want to kill other players, steal from houses, ect.
I accept this as a game play element, and I will allow it, but I don't want to let it get out of control. What are ways I can still allow the players to be destrictive, but in a way that won't completely ruin the game?
One idea is, as long as your player is in view of another, they cannot destory or steal anything that belongs to you.
Another idea is traps, from digging holes and covering them with grass, to more advanced traps that require a little more thinking.
One thing that is being added is the ability to use rope to tie players up and bind them to one place. But this should be limited too or it will be badly abused.
We will see how it all turns out i guess. Hell Ramen is actully a pretty decent coder and he is easy to work with, so its been fun working on it so far.
Ideas for the future:
Crates that wash up on shore that hold any where from other food (jerky, potatoes, ect) to weapons not found on the islands (knives, maybe even guns).
Clothes for the players. As you see it right now, they are semi nude, only wearing rags. Perhaps players will be able to weave grass into clothes or find wild cotton or something?
The ability to mine for ores such as iron and steel and forge those into beter weapons like crude daggers and swords.
Any ideas would be great, thanks.
ID:152611
Apr 30 2006, 7:27 am
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In response to Mysame
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The game is real time. The time in the game is shortened to a more faster gameplay though. I had at one time considered making it so each day lasted an entire real world day and decided that would be a really bad idea.
You have to build everything yourself. You start with nothing at all. Byond members will start off with some beef jerky and a water bottle to carry water in. Otherwise you need to drink from freash water springs. |
In response to Shades
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Hm. But what are the knifes for? Slaughtering animals and getting meat? :o
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In response to Shades
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Use diagonals! It really annoys me when games have box-like maps. This game could really benefit from hexagon shaped beaches rather than square ones, they look a lot better and give you more moving space (I am one of the few BYONDers who actually use the diagonal movements as much as the cardinals).
_____ |
In response to Crashed
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I am not an artist, nor is Hell Ramen. We are actually using public domain graphics, which I have checked into to make sure.
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In response to Mysame
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Yes eventaully, or stabbing people. I have thought about even making it so you can make make jerky out of people you kill. So you could carry around a bundle of Shades Jerky...
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In response to Shades
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I'm not close to a decent artist, but I could edit those current images and make a diagonal one.
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In response to Shades
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Shade's Jerky? Disgusting.
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In response to Crashed
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Seems like an interesting idea.
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In response to Pyro2013
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Homemade Barbeque sauce ftw. Or you could make some A1 wash up in those crates.
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Alright, after talking with Hell Ramen we decided upon a PK system along with a player death system.
new players start the game safe for 10 in game days. 1 day in the game is about 25 or 30 mins of game play. After that, a player is free for all the abuse anyone has to offer.. When a player dies, they will generate a corpse which will carry their contents. The killers in question can loot the corpse, but no one else can. Meanwhile the player who was murdered will be respawned randomly on the map as a spirit, who can walk through anything and over water. But that is it, all other commands are locked. Players will be reived when: 1. Players reach their corpse before it rots. If it rots, any stuff left in the corpse is dropped on the ground and is considered free game. 2. Players log out. This causes them to be auto reived and their corpse auto rots. 3. The player does not reach their corpse within 10 mins of death, at which point their are revived and the corpse rots. When players die, they loose a random % of their abilitys and skills. They will also start out with 50% hunger and thirst. |
In response to Shades
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I suggest you enforce the 10 minute wait even when people log out, otherwise you'll have people logging out and in again just so they can immediately respawn.
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In response to Crispy
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Or you could add a different kind of penalty for relog'd respawns. Even more skill loss?
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In response to D4RK3 54B3R
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Bump. I'm actually looking foward to seeing somebody else's game that shares a concept I made. I had a lot of fun playing Survival, so I'll probably have a lot of fun playing Survivor.
And I know, many of the game's system weren't that great. ~Polatrite~ |
In response to Polatrite
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Alright and sorry for snapping, I felt like it was an attack or something.
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In response to Shades
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(Sorry for the bit of thread necromancy, but I didn't see this earlier)
Sounds awesome. I made a post awhile ago asking about games like Survival. I even started making my own along with a friend(which has a lot of the same sounding type systems as yours :x). Wasn't this game originally going to be text? Like, the player was going to be an @, etc. |
In response to Uber Soldier
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Uber Soldier wrote:
(Sorry for the bit of thread necromancy, but I didn't see this earlier) Eleven days isn't necromancy, don't worry. =) In any case, if a post adds something useful/interesting to a thread then the age of the thread doesn't really matter. It's only useless/spam posts that get deleted for necromancy. |
Also, do you have to BUILD your own house?